Shazam! #5

Writer: Geoff Johns Artist: Dale Eaglesham Publisher: DC Comics Release Date: May 8, 2019 Cover Price: $3.99 Critic Reviews: 16 User Reviews: 37
7.2Critic Rating
8.1User Rating

In the latest chapter of "Shazam and the Seven Magic Lands," the kids visit the Gamelands, a colorful world of races and games where all that matters are your high scores! But as good as Pedro and Eugene are with their arcade cred, can they score high enough to survive it?

  • 10
    Comic Book Legion - ComicsDude May 8, 2019

    Black Adam ventures forth into the Magiclands as the Family tries to overcome the impediments in their path. Read Full Review

  • 9.6
    You Don't Read Comics - Rick Lopez May 15, 2019

    As the first arc continues, more of the older mythos continues to come into play as Johns, and his long line of artists seed in more new and fun concepts. Building slowly towards the inevitable showdown between Black Adam and the Marvel Family proves to keep fans chomping at the bit for more while learning about the brand new corners of the DCU. Read Full Review

  • 8.5
    Weird Science - Eric Shea May 8, 2019

    Are you ready to have some fun?  Well look no further than this book because each and every issue jams as much of it as it can hold.  I love these heroes so much and Geoff Johns is finding cool and clever ways to split up our time within these different magiclands and allowing us to discover just who these heroes are.  The art, even with having four artists is great and my biggest concern right now is that we have so much story and only so much room to tell it each issue. Read Full Review

  • 8.5
    Lyles Movie Files - Jeffrey Lyles May 8, 2019

    This issue didn't move a lot of the plot forward and the segments didn't get enough time to advance anything. Still, the charm of this book remains seeing the Marvel Family deal with these bizarre challenges. Johns teases a big clash that begins to take shape here, which should be very exciting for longtime Shazam fans. This was the first issue that felt like the deliberate wait for the trade pacing, but even so this was still a fun installment of a surprisingly great series. Read Full Review

  • 8.0
    AIPT - Adrian Care May 8, 2019

    Whoa! There's certainly a LOT happening at once in this issue and it can get a little congested. But the prevalent fun and new mythology Johns is building up around this franchise still holds it in good stead. It doesn't need so many artists either but at the same time, none of the art is remotely bad. Never mind that it isn't the most accessible of issues to read, the wall to wall ideas packed in and solid writing still make this a very enjoyable read. Read Full Review

  • 8.0
    But Why Tho? - Charles Hartford May 8, 2019

    Despite these minor hiccups I still enjoyed Shazam #5 and am looking forward to seeing where the coming issues take Shazam, and all of his brothers and sisters. As we have only seen four of the seven magic lands, I'm most specifically hoping that we will get to see some of the others soon, preferably as one big happy family. Read Full Review

  • 8.0
    DC Comics News - Derek McNeil May 9, 2019

    VerdictThis isn't your father's (or grandfather's) Captain Marvel, but it still is a fun book, which has a unique feel that sets it in a different class from other superhero books. While Shazam has a number of modern touches, I feel that this version still maintains the spirit of the character readers have loved for decades. Read Full Review

  • 8.0
    ComicBook.com - Russ Burlingame May 8, 2019

    The issue's four artists " Marco Santucci, Dale Eaglesham, Scott Kolins, and Max Raynor " are all terrific, but the "jam issue" aspect of the comic lends itself to uneven pacing and visual tone. Read Full Review

  • 7.4
    Comic Watch - Cody White May 15, 2019

    SHAZAM #5stalls a bit narratively speaking but manages to do an excellent job of organizing a cacophony of artistic voices. Read Full Review

  • 7.1
    On Comics Ground - Ian Cameron May 14, 2019

    While there are a lot of elements here I do like, the constantly growing cast of characters and subplots is starting to drag this story-arc's pacing a bit too much for my liking. And with the need for four pencillers this issue, the normally terrific visuals of this series also starting to suffer. Hopefully, this series can get back on track soon. Read Full Review

  • 7.0
    The Super Powered Fancast - Deron Generally May 8, 2019

    The art is definitely a saving grace for this issue because it is visually exciting with great details. Read Full Review

  • 6.0
    Comic Book Bin - Philip Schweier May 8, 2019

    One might almost consider this series from DC Comics the unofficial sequel to the film. But I hope there is a sequel. Read Full Review

  • 6.0
    Sequential Planet - Alex Marks May 15, 2019

    Shazam #5 feels pretty weak compared not only to past issues, but other comics written by Geoff Johns. Having different artists on each segment of the issue was a great idea and didn't disturb the flow of the story whatsoever. But the cliched dialogue and the fact that hardly anything happens is a pretty big negative for me. Read Full Review

  • 6.0
    Chuck's Comic Of The Day - Chuck Jun 9, 2019

    There's still time to sort it out, of course, but so far it's just been kind of a mess. Read Full Review

  • 5.7
    Major Spoilers - Matthew Peterson May 13, 2019

    It's a little bit hard to follow with all the kids split up, but all in all, it gets its point across. Read Full Review

  • 0.8
    Forces Of Geek - Lenny Schwartz May 8, 2019

    But nope. Instead, we are lost in complete and utter confusion. Read Full Review

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