Lenny Wojt's Comic Reviews

Reviewer For: Nerds On The Rocks, Nerds Unchained Reviews: 19
8.2Avg. Review Rating

Skullkickers #25 is a great comic. It's just that simple. An action adventure filled with comedic one-liners that tell an exciting story with an diverse cast of characters. Fans of this book have to be overjoyed that it's back and new fans will be eager to get their hands on the earlier issues " I know I am.

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Undertow #2 is a great follow-up issue to its opener. Its an Intriguing story that sucks you in and art that makes an alien world real.

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The art team of Brittney Williams and Josh Burcham is charming and charismatic. Williams follows the typical design and structure that Samurai Jack is known for but she adds a dash of her own style in the form of geometric shapes and eye-guiding backgrounds that force you to explore each panel. Panel designs and layouts have vast variation and keep the story moving nicely. Her characters are explosive and expressive giving them an animated, kinetic feel. Burchams colors continue to be communicative and emotional as he proceeds to blend hues and fill the issue with the spectrum of the rainbow. From subtle to bold, these pages grab your eyes.

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Visually, Ross Campbell and Ronda Pattison are top notch. Campbells turtles, with their well rounded, weightiness feel genuine and life-like. Characters facial expressions convey emotion and power and are wonderful accents to the body language on stage during the action scenes. His character designs for Koya, the assassins and even Aprils new haircut are all visually pleasing as well as properly thought-out. Campbells pencils and inks bring the Turtles to life but it is Ronda Pattisons colors that make them sing. Her solid, bold colors on top of earth toned backgrounds make each panel pop off the page. This issues secret weapon is that its so colorful you cant stop looking at it.

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An abundance of personality and subtle plot twists make East of West #10 a must read. Fans of the series will enjoy the break from the "big picture" and new readers will get sucked in by the dynamic personality on display here.

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DrumHellar #5 is a tightly executed comic that shows growth and range and gives you more than enough reason to continue reading this comic.

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Dead Body Road #3 is back on track after a slower previous issue and it couldn't be more welcome. The violence and intrigue is ramping up and can only get better from here.

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My problem with this issue, while it is minor it is still major is the lack of a recap or character page. I get it; the majority of fans have been around since issue #1. They know whos who. But new readers dont. They need a source to go to get basic, minimal information to help them get up to speed. I know these characters personalities more than their names, which is great but I should still know their names.

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Wynter #1 is by no means a terrible book, its got a really cool hook, but its pacing issues along with some hard to decipher art keep it from being better than average.

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Undertow #1 is a very cool sci-fi tale that has tons to work with after the first issue. The characters, drama and mysteries can only get better from here.

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The best parts of this issue were the ones where the monsters took center stage. Unfortunately that didnt happen enough. There was a lot of talking without much being said. I understand every issue cant be a home run but when the overall story is about an expedition in a land filled with danger and unknown terrors, slow paced talking heads is not going to cut it.

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Drumhellar #4 is a mixture of questions and answers. Rossmo and Link clearly have a story to tell but theyre keeping their cards close to their chests for now. While this does hinder the comprehension of the story, the beautiful art and oddities presented in this issue make it worth reading.

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Teenage Mutant Ninja Turtles #30 is a must read for fans of the series and the Northhampton arc is a perfect place to jump on.

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The atmosphere of this book comes from the coloring talents of Moreno Dinisio. Where some colorists make their color choices based on individual tensions in a panel or scene; it appears that Dinisio pulls from the overall surrounding environments to pick a color of his choosing. Deserts and buildings have a variety of browns while the skyline is a mixture of blues and whites. The highlight of his color scheme comes from the parking lot scene where he blends blues, pinks and purples it makes me wish he was as experimental in the rest of the book.

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Overall, Velvet #3 doesnt do anything that wasnt already done in the first two installments of the series and barely moves the story forward; an alarming sign for a series that is only three issues old.

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This issue is a great starting point for anyone interested in reading the Teenage Mutant Ninja Turtles. This story provides tons of background information and showcases the attitudes and emotions that make the Turtles so great.

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Manifest Destiny #2 really brings the adventure aspect of the book to the forefront with its monsters and mystery. This is a solid issue that builds on the grounds of the first issue and hooks you into reading issue three.

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I've never read a Spawn comic, but I was pleasantly surprised by what was presented in this issue. This seems like a great place to start for others interested in it. It's an issue that creates something new as well as points to what is taking place in Spawn's world. The recap page is very welcome as it breaks down the current storyline as well as highlights the characters.

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At two issues in, Velvet would already benefit from having a recap or character recap page. Other than the main character, I didnt remember who was who until it was mentioned in the book. This is bound to be a story of characters with many motivations and a recap page would serve it well.

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