Nevin Jones's Comic Reviews

Reviewer For: The Weekly Crisis Reviews: 23
7.5Avg. Review Rating

'68: Homefront is for fans of the series and genre who just want more zombies. If you want more zombies, but this time in 1968 America instead of Vietnam, this book is for you. With that being said, I can't say I found anything special about it. There's no original spark to be found in the story, and while the art is great, it's not the kind that will carry the whole book.

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One of the best parts of this new world is how by Faerber and Godlewski hints at a greater history. There are mentions of a recent war and an interesting backstory for each character. It has the feeling of a greater established world with just one issue. The plot hasn't nailed down what the main thread will be, but there's been many strands presented that it could follow. I know that I'm completely down for it after this first issue. Give me more of this "Deadwood in space."

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Even though a prison planet isn't the most original idea, Concrete Park captured my full attention quickly. The characters and world are interesting, and Isaac seems like a character the reader can root for in all of the gang chaos. There's still a lot of ground to explore with this world, and I look forward to reading more.

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This is 51 pages of gritty mobster story with a classic vigilante and a classic criminal mastermind. There is wonderful design, action, and storytelling at work here. If you want a fun gang story chalked full of violence in 1930s New York, you should definitely pick this one up.

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This issue will have major effects on Brain Boy moving forward. It does everything a series arc should. It ties up conflicts created in the first issue while landing bigger reveals that leave fans wanting more. It'll be interesting to see how Brain Boy will deal with the aftermath in the next series.

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This issue feels comparatively weird to the rest of Dream Thief. Nothing of real significance happens until the last few pages and the different elements throughout the issue are disjointed. I really loved the first miniseries, so I'm hoping things will begin to fit together better as the story progresses.

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Sadly, the issue ended much how one would expect with little surprise and the conflict is much shorter than expected. It's hard to create surprise in a self-contained story like this when we know what the outcome has to be. The story here is still enjoyable for The Clone Wars and Darth Maul fans, but don't expect big surprises from this last issue.

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The first six issues of this comic have only hurt the character. I fear this as an ongoing comic. If the flailing, worthless Lara of this comic has to continue, can she at least do it while in a tomb? Preferably one she is raiding, like the series' name suggests.

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Witchfinder has an unexplainable mesmerizing quality to it. Even when the characters are arguing for a whole issue, it manages to hold my attention. The feeling that each conversation has a purpose of building unrest and unraveling the mystery is something that will keep readers glued to the page.

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Issue 3 leaves just enough intrigue and a powerful ending to keep me excited for the next issue. Even with some weird art moments, the blend of Bond-esque action with superpowers is a fun ride that I'm willing to keep on board.

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Next issue is the end of this story arc, and it still seems like there are too many loose ends to tie up. But that's what happens when a show gets cancelled mid-production. Not everything can be nicely tied off. We just have to be content with what we can get, and I hope the end of this arc is as satisfying as the rest of it has been.

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It's hard to talk too much about this issue without getting too spoilery since most of it is big revelations. What I can say is that Tobin nails this story. This is the kind of story you'd find in one of the Witcher games or books. From the jarring neutrality of Geralt and the disturbing actions of the inhabitants of this world, The Witcher #5 is a worthy addition to Witcher lore.

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Witchfinder is still proving to be an impressive detective mystery, but I hope the revelations are better placed in the rest of the story.

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While this is a comparatively slow issue for Star Wars, the character moments function well, we get to see IG-88, and it introduces someone who I hope will be a new running character and who will help give more backstory with Leia. Any fan of the series so far will want to pick it up. If you love Star Wars, you should be reading this comic.

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The White Suits is an example of a fantastic journey with a humdrum ending. Even dialog from some of the characters matched my thoughts. "That's it?! Your grand plan?! You're just going to"" or "I thought I had a purpose. Turns out I'm just"" I'm just as let down as the characters in the story. Ultimately, you should read this last issue so everything makes sense, but realize that this ending is just average.

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If there was a big problem with the first Dream Thief, it was the fact that it didn't answer much about Lincoln's possession problem. Escape is looking to fix that. While not as heavy on the action and intrigue as the previous series, this issue is starting us off in the right direction with some tiny answers to keep us satisfied.

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Having never read any of The Goon, I still found plenty to enjoy out of this one-shot. The humor and art are on point throughout, and there are many layers to every bar The Goon and Franky visit. Fans of Powell and newcomers are sure to find something to enjoy here.

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Even with the issue being a step up in terms of quality, the plot is still stupid. The issue reveals the Solarii worshippers' intentions to resurrect a familiar face from the game, but the whole cult-ception angle (this cult worships the Solarii who worshipped Himiko) just doesn't make sense. Let's hope this retread of a story can finish soon, so Lara can begin the search for her father, which she planned to do at the end of the game.

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Brain Boy is a fun superpowered spy comic, with wit, and great action. Even if the story behind most of what's going on is beyond me, the comic has more than enough going for it to recommend a read.

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The art of Frigeri is detailed with heavy black lines and strong backgrounds in each panel. Each battle is full of energy, and the colors of Dzioba mirror the dark tone of the comic. Basically, it's just nice to look at, and I love that Darth Maul sneer face. This comic has everything you could want in a Star Wars story, Mandalorians, Siths, space battles, lightsabers. It's pure fun like the animated series, and I cannot wait for more.

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In all truthfulness, not much happens in this chapter except showing the agitation the house is causing on our characters. We are still not any closer to solving the mystery of this house though the issue ends with definite promise for reveals in the next installment. As said of previous issues, if you're a fan of The Witcher, you'll still enjoy everything here.

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Witchfinder is a slow burn, Lovecraftian tale. The pacing and art are perfect for a first issue, and the creeping mystery leaves you wanting more. If you're down with Victorian era horror, than you need to give this comic a try.

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The Legend of Zelda: Hyrule Historia is a work of love for all Zelda fans. The creative team really wanted to give something back to the people on the 25th Anniversary of the franchise and with this book they nailed it. With tons of concept art, an official timeline, insight into the creative process, and a wonderful comic, this book is one that any Zelda fan will find worthwhile. If you like Zelda, buy it. (Sidenote: I gave this a "Buy it" rating because I can only see this as something the most hardcore of Zelda fans will want. The book is definitely a collector's item. Hundreds of pages full of concept art is not something everybody will love, but if learning all of the ins-and-outs of The Legend of Zelda is what you desire then buy this.)

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