That's the question Vox Machina is asking after their encounter with Skysunder and the defrosting of Westruun. With the town blaming the attack on Realmseer Eskil Ryndarien, who once saved Grog's life, Vox Machina makes tracks to clear the Realmseer's name. But as happens in these situations, the trail leads to some unusual places.
I knew there was no satisfactory way to end a story arc that had no end. So Vox Machina Origins doesn't attempt to. This issue is intended to roll along directly into the next mini-series and makes no concessions that previous issues might have to crush the story to fit the page count. I had been saying that comics are perhaps the worst way to adapt the story, with the novel and animated series handling events in a far more fluid and entertaining way. If this means that going forward the comic will be able to pace things more appropriately without trying to hit a page count I am all for it. Yet the change in direction means this particular issue is a lot of talking and absolutely no action. Read Full Review
Vox Machina Origins III #6 seems like an exposition for the next series rather than a thrilling conclusion to the current one. Read Full Review
Honestly, this is a very deflating ending for the latest Critical Role comics series. Read Full Review
Be the first to rate this issue!
Click the 'Rate/Write A Review' link above to get started.