Bruce Wayne and Lucius Fox travel to Germany to meet with the engineer of the new Batmobile. But when Fox is kidnapped for ransom, Batman must dispense his brand of justice during a high-speed chase through the streets of Berlin!
Overall this series continues to deliver some excellent stories that bring the Arkham-verse closer and closer to its conclusion within the Arkham Knight game itself…as Scarecrow states, All Hallows Eve is getting close. I wonder how long this series will run and how many more stories that we will be getting out of this fantastic creative team. Read Full Review
This issue starts off with guns a blazin' but ends up being nothing but setup. It's not bad, it just is one of those digital chapters that suffers because of it's position and short length. I'm sure it won't be a problem in the collected issue, but I'm not reviewing the collected issue, am I? Because of that, I can't give it top marks. Read Full Review
About three issues worth of plot crammed into one, this should have been better than it is. Instead, multiple threads that could carry their own stories are introduced and either discarded or resolved quickly so as to move on to the next conflict. There's still good dialogue here, particularly the aforementioned exchange with Gordon and Cash, and Vicki Vale's intrusive reporting brings out some pretty good lines about the necessity of Batman, but as a whole it falls flat. A shame, too, since Calendar Man was one of the creepier villains in the games; he deserves a better shot than what he was given. Read Full Review
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