"The Spirit Hunter" part two! Detective Margaret Ames doesn't want to think her ex could murder someone, but when you used to date John Constantine, anything is possible. And John's staying uncharacteristically sober as he tries to absolve himself of the murder he dreamed!
The second installment of The Inspiration Game sees a little less action and a little more back story, but still delivers an engaging story. Things are looking more and more grim for John Constantine, but now hes drunk and pissed off, so who knows what could happen at this point. But Im looking forward to it! Read Full Review
Jess Merino does bloke art well! Yes, thats the best word that I have to describe the various British characters in this comic. They look like blokes and I like it! His John Constantine is not as photogenic as he could be. He lacks the Sting factor but its still John Constantine. It remains to be seen if he can do horror and gore. Well find out in the following issues! Read Full Review
Overall, this arc shows a lot of promise, even if it is a little rough around the edges. But then again, so is John Constantine. Read Full Review
There's some classic John Constantine magic-makingaction in this issue—and that means actual magic tricks and being yelled at bysomeone he's screwed over in the past. It feels pretty good. I much prefer Johnas a sleight-of-hand trickster than an all-encompassing sorcerer. No complaintsabout the artwork, but there's nothing particularly moving here that shouldpique your interest. John Constantine fans only need apply. Read Full Review
I did not enjoy this issue. The art is solid but the story is flat and uninteresting. There's a couple of potential ideas but not enough happens in terms of plot or character. The issue is not engaging and I don't recommend reading it. Read Full Review
The story isn't anything new for John, but Seeley and Merino really get the character and his world.