Enemies meet in Atlantis to discuss peace and how to save the world. Meanwhile, outside of Gorilla City, Grodd is given the means to overthrow King Solovar.
Far more than a mere video game tie-in, this book excels in every arena. A must read for anyone who loves DC Comics in all its wild weirdness. Read Full Review
Tom Taylor has some good stuff in the mix with all the politics of the moment and interactions in Atlantis that keeps it fun and uncertain of which direction it'll go. I really like the idea of exploring this even if Injustice 2 may not be the best place considering how many people have died, heroes, villains, and civilians alike, but that also gives it a good place to unfold in some ways too. Read Full Review
This chapter had potential but a lot of odd decision making holds it back from what it couldve been. Instead of showing us shades of grey we got a forced largely black & white shouting match. If this had been split across two to three chapters and we got to see all sides of the conflict, something Injustice has been great about in the past, this wouldnt be so glaring. But right now it just leaves me with mixed feelings. As Harley put it, how is everyone so bad at diplomacy? Read Full Review
Dialogue-85%
Art-90%
Plot-80%
Total-85%