The world’s greatest detectives-Batman and Mystery, Inc.-face a mysterious scheme concocted by Harley Quinn and the Joker! A mysterious zillionaire has taken over Gotham’s waterfront. But what do Batman’s wildest foes and a supercharged ghost have to do with it?
JH Development turns out to be Joker and Harley Quinn constructing a Joker World amusement park which they use to try and kill Batman and those meddling kids. While it's unclear what the park is for (other than feeding the Joker's vanity), the creepy super-villain attraction meshes well with Scooby-Doo themes. The villains are caught, and like all classic Scooby-Doo stories, the ghost has a rational explanation as well, leaving Batman the decision of what to do with Joker Land. Thankfully, a little branding goes a long way. Read Full Review
I'm just unsure about this time around. The Batman/Scooby-Doo Mysteries #8 had a lot more violence (to some extent) and shenanigans compared to the previous issues but didn't go for any level of accuracy or depth in the madness. The series doesn't seem like it takes itself as seriously as I'd prefer it to, this chapter especially. Read Full Review