OO7 is back in action! After a high-stakes rescue mission is mysteriously, violently sabotaged, Bond's future at MI6 hangs in the balance. As he awaits his fate, James Bond is urgently contacted by an old flame and mentor: Gwendolyn Gann, formerly Agent OO3, who warns Bond of an existential threat to England and the global balance of power. But before they can meet, OO3 turns up dead, sending Bond on the most personal mission of his career: find Gwendolyn Gann's killers, and expose the shadowy organization known only as "Myrmidon."
Setup is everything in Bond stories, and this issue was a fantastic setup issue. We know who Bond is, what he's doing, that someone is after him, and ghosts of his past are haunting his present. Is he in trouble for real this time? As we know, though, Bond's bad side is not a good place to be. Unlike this book, which as a reader is a great place to be. Cant wait for the next issue. Read Full Review
007 #1 is an excellent beginning. The issue feels like the start to a film with the opening action sequence that leads to what's coming and of course muddles up Bond's ability to do his job in some way. For fans of spy adventure or James Bond, it's a solid get and perfect entertainment. Read Full Review
Phillip Kennedy Johnson perfectly captures Bond's voice, and the art team of Marco Finnegan, Dearbhla Kelly, and Jeff Eckleberry set the tone with noir-inspired imagery. Read Full Review
While on suspension, a voice from the past reaches out. An old mentor (and lover?), the former 003 Gwendolyn Gann, reaches out to Bond with a proposition. 007 #1 offers an interesting wrinkle to Bond's history in suggesting the primary influence to him as an agent was a woman. We're given a handful of images from his memory suggesting there might be more to delve into. But, is it already too late? Can Bond solve the clues left behind, and how might all this relate to the shadowy operatives testing him at the beginning of the issue? Read Full Review
007 #1 is a strong start to a mystery surrounding a clandestine group intent on converting or killing 00 agents. The pacing, plotting, and dialog are all on point, and the mystery is well-developed. However, the art ranges from okay to sub-par, saved only by excellent colors. Read Full Review
PKJ is plagued by the same thing that undermined his initial run on Alien, a decent story is set back by distractingly bad art