Amanda McKee (a.k.a. technopath PSIot "Livewire") fights to clear her name. But when she teams up with a politician to repair her image and make herself a hero again, will the public be able to forgive her?
I'm still in a strange place with the art and the writing; on one hand I want to like the art, but I'm not there yet (there are certainly positives to it, but Ford and Fitzpatrick don't compliment each other as well as other pairings have in the series), and on the other I'm really intrigued by the story. Your mileage will obviously vary, but for my money (because I will also buy this book), this comic is still well worth buying. Read Full Review
A cool mix of spy games and gladiator politics, mixes real world issues with superhuman issues and dares you to ask which one is really the problem? A person who can fly or one willing to stomp on liberty to further their own agenda? Read Full Review
The name of the game is knowing the enemy as well as you know yourself. After the events of Livewire #10, its hard to say if Amanda is playing with that frame of mind. Everyone is asking if the public will be able to forgive her teaming up with the right politician, but the real question lies in this election ending with benefits for psiots. We've come too far in the psiot story to genuinely believe one man can change everything. Read Full Review