Robin Callaghan's Comic Reviews

Reviewer For: BGCP Reviews: 39
8.2Avg. Review Rating

Adventure Time #41 captures the energetic joy that has maintained the TV show's success all these years while managing to add more to the lore

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Cluster #1 is a very well composed jumping off point for what looks to be a great comic

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Cluster #3 is yet another great instalment in what is shaping up to be a fantastic series

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Cluster #4 is yet another superb entry to the series that hurtles on a breakneck speeds

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Cluster #5 takes a somewhat slower pace but still delivers a fantastic story with amazing art to match

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Cluster #6 continues to match the high standards set thus far in the series, long may it do so!

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Cluster #8 ends this wonderful series on a very high note and with a neat ending that still has us begging for more!

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Klaus #1 in a very enjoyable introductory issue to what looks to be a great miniseries

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Klaus #2 is another fantastic installment of this series!

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Mouse Guard: Legends of the Guard #2 is a fantastic entry into the pantheon of the Mouse Guard series which with amazing art and great storytelling

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Archaia's Legends of the Guard #3 is yet another fantastic collection of short stories further enriching Peterson's world!

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Legends of the Guard #4 brings us to the end of this volume of the anthology series with three more great short stories that flesh out the already exhilarating Mouse Guard universe

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Snow Blind #1 is a thrilling ride from the first page to the last, a great opening issue that leaves you longing for more

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The Fiction #3 is a great read for those interested literary criticism as well as for readers of a good adventure story!

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The Fiction #4 is a great conclusion to this engaging and enjoyable work of metafiction which is helped by some amazing art.

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Cluster #7 is yet another fantastic instalment of this series which has set up nicely for the final issue!

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Memetic #3 provides a strong end to this miniseries that -while bleak- is a fitting finale to this dark tale, all of which is aided hugely by great artwork.

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Mouse Guard: Legends of the Guard is a fun collection of stories that have a lot to say in a short space.

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The Fiction #1 introduces us to a wonderful, if slightly familiar concept with brilliant art and engaging twists. It is a joyous ode to childhood reading that captures the imagination.

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Hexed #5 continues the intriguing tale of Lucifer & co as they deal with the fallout of the first arc. The story and art are on point but the dialogue isn't always to the same high caliber.

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Cluster #2 does a good job at maintaining the high standard set by the first issue with good story telling and art.

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Cognetic #1 is a strong opening comic for this three part series which gives us another look at the end of the world

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Despite its slow start Broken World #1 sets up this miniseries well

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Cognetic #2 delivers a fast paced -almost rushed- installment of this engaging story, the writing and illustrations are great but you are left feeling you could do with a couple more pages.

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A fun story crammed full of puns and jokes that is for the most part complemented well with the art; as long as the characters drawn aren't young females. Avoid if you are not a fan of puns.

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Memetic continues with its intriguing concept and fantastic art with only rather lacklustre main characters letting it down.

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Over the Garden Wall #4 manages what the previous issues have not, it is a genuinely interesting story that adds to the lore

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Curb Stomp #1 is a well crafted story that sets up this miniseries with fast pace, easy dialogue, and an art style that complements the overall tone well.

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Curb Stomp #2 continues to weave recognisable plot beats together to reasonable effect, while the art might not be to everyone's taste the colouring kicks it up a notch

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Plunder #2 is an interesting story with great art and colouring that is let down by its writing.

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Plunder #4 feels like a rather lacklustre end to this miniseries as it gets bogged down by various superfluous plot points.

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Fiction Squad #4 feels like a slight misstep in the overall series as the constant barrage of jokes and puns threaten to overwhelm the actual story

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Plunder #3 unravels much of the close, tight-knit tension that the previous issues had cultivated; a problem compounded by occasionally confusing art.

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Over the Garden Wall #2 feels like it is driven by an underbaked idea that struggles to drive the story. With a tone that is unlike the source material this comic never really delivers.

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While the individual stories in Bob's Burgers #7 are by no means awful when collected together none of them stand out to make this issue particularly memorable

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Munchkin #7 manages to be both unfunny and unremarkable, this should reflect much more on the core concept of the original game. Sadly it seems that Munchkin is using comics as a quick cash grab than as a medium to create backstory to a rather one dimensional boardgame

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Curb Stomp #3 marks a clear turning point for this miniseries, sadly with its multiple dangling plots and decreasing quality of art it is not for the better.

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A rather meagre output with little to entice new players of Munchkin while not managing to offer existing fans.

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A flat and uninteresting take on a well loved story that fails to add anything new that leads readers to ask what market it is meant to appeal to.

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