Magic #1

Writer: Jed MacKay Artist: Ig Guara Publisher: Boom! Studios Release Date: April 7, 2021 Cover Price: $4.99 Critic Reviews: 11 User Reviews: 4
7.7Critic Rating
8.6User Rating

* A new beginning for the pop culture phenomenon of Magic starts here from Jed MacKay (Marvel's Black Cat) and Ig Guara (Marvel's Ghost-Spider), perfect for new readers and long time fans.

* Across the vast Multiverse, those gifted with a "spark" can tap into the raw power of Magic and travel across realms -they are Planeswalkers.

* When coordinated assassination attempts on Guildmasters Ral Zarek, Vraska and Kaya rock the city of Ravnica and leave Jace Belleren's life hanging in the balance, a fuse is lit that threatens not just these three Guilds, but the entire plane of Ravnica.

* Now these three must covertly in more

  • 9.0
    But Why Tho? - Charles Hartford Apr 7, 2021

    Magic #1 delivers an exciting, characterful story once it gets going. Im certainly intrigued to learn what could be on the horizon for the storys main characters. Read Full Review

  • 8.9
    The Super Powered Fancast - Deron Generally Apr 7, 2021

    Guara delivers some stunning visuals throughout this issue. Form the character designs to the magic, everything looks amazing and eye-catching. Read Full Review

  • 8.8
    Black Nerd Problems - Mikkel Snyder Apr 14, 2021

    If you're a fan of Magic: The Gathering, this should be an easy purchase. If you're not, this is a good fantasy comic that may or may not engage you. I think my enjoyment stems from own deep-seated knowledge, but it's a beautifully constructed book regardless. Read Full Review

  • 8.5
    AIPT - Daniel Berlin Mar 30, 2021

    Magic: The Gathering #1 is a strong start and another great addition to BOOM! Studios' already impressive catalog of licensed comics. Jed MacKay and Ig Guara have tapped into what makes MTG such a popular and enduring game. The marriage of action and character shows what a deep appreciation and understanding the creatives have for the game and the franchise as a whole. Read Full Review

  • 8.5
    COMICON - Cesareo Garasa Apr 14, 2021

    Overview:A solid, fun first entry in the most recent comic book adaption of the wildly popular collectable card game. Readers don't have to be familiar with the game's mythology or the game itself, thanks to writer Jed MacKay's skillful balancing act between exposition and playful banter. Read Full Review

  • 8.4
    Comic Watch - Joshua Hogan Apr 16, 2021

    The rich and enthralling multiverse of MtG has been brought to life through novels, comic books, video games, toys, and other supplementary products before. But Magic #1 by Boom Studios comes out swinging with an engaging plot, fan favorite characters, beautiful art, and the potential for a long running series! @boomstudios @jedmackay @igguara Read Full Review

  • 8.0
    Graphic Policy - Josh Rathbun Apr 10, 2021

    Magic #1 is very much in the vein of IDWs Dungeons & Dragons comics, which I also really enjoy. We can never have enough fantasy-driven work in comics so if thats what you like, take a chance with Magic. Read Full Review

  • 8.0
    Graphic Policy - Brett Apr 7, 2021

    Magic #1 does a solid job of bringing the massive world of Magic: The Gathering to comics. Its story keeps things simple with an attack and assassination attempt, something that's easy to understand and brings characters together in an organic and easy way. It's a great mix of the game and comics that's fun for long-time fans and those new to the world. Read Full Review

  • 6.0
    Multiversity Comics - Joe Skonce Apr 8, 2021

    "Magic The Gathering" #1 has its moments, mainly thanks to the strong art of Ig Guara and Ariana Consonni, but ultimately feels too unwieldy to new readers experiencing the world of Ravnica. Read Full Review

  • 6.0
    Comic Crusaders - Johnny "The Machine" Hughes Apr 7, 2021

    This is a bit of an odd book for me. I am not a fan of Magic: The Gathering not having played it in the card system, online or even mobile variant. I am also at a loss as to whom this book will appeal to. After all, isn't one of the points of the game is that each play is individual? Therefore applying s structure in the form of a story told by someone else, without reader or player interaction feels counter-intuitive. Read Full Review

  • 5.0 - Jamie Lovett Apr 7, 2021

    There's potential here, but the creative team will need to cut through the chaos to find it. Read Full Review

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