The penultimate issue of this year-long event starts and ends with action, as Bane and his company of villains invade Kobra's mountain stronghold with the aim of kidnapping the infant Naja-Naja. But one of Bane's newfound allies is actually his oldest enemy: Batman! The globe-spanning, universe-rocking gangster epic begins its climax here! Who will live? Who will die? And what will happen when the wrath of Kobra falls on the man who broke the Bat?
Overall, this is a great lead up to the finale, which will hopefully be a wild ride. I can't wait to see how Bane handles Kobra, Dionysus, AND Batman. Will his desire for conquest see fruition? We'll find out in the finale! Read Full Review
Another very solid issue of Bane action, this one has some decent meat that will leave you hankering for more! Read Full Review
Bane is in classic form in this book both smart and strong and the art is kind of retro which is fun. I definately want to learn more. Read Full Review
While it won't be a classic, there enough to like throughout. Read Full Review
While the character development and pacing of this series has never been a priority of the creators and doesn't become one in this issue, the hilarity that ensues because of this issue's premise was enough to keep me entertain the whole way through, not to mention the excellent art. Is this a great series or issue? No, but this installment was at least fun and entertaining and at this point, I'll take what I can get. Read Full Review
It's been a long limpof a racebut it feels like Bane: Conquest may have finally found some extra energy as it nears the finish line. Fun forthe sight ofBane kicking ass, if little else. Read Full Review
Bane Conquest has no idea what it is or what it wants to be, making for an all-around mistake of a series. Read Full Review