By trying to abduct the infant Naja-Naja, Bane has made an enemy of Kobra. And the cult won't stop until he's dead. A global manhunt for the Man Who Broke the Bat begins but he's not one to run or hide. With his trusted comrades Bird, Trogg and Zombie he plots a strategy to take the fight to the underworld empire run by Valentina. Bane's original creators continue their epic tale of mayhem, revenge...and conquest!
RATED T+
I'm really enjoying this series, I'm sad its past halfway over. Definitely worth a read if you were at all a fan of Dixon's work in the 90's. Read Full Review
This was a great issue and it makes me excited to see what's next. There are only four more issues in this maxiseries, and I just can't wait to see this war fully take shape. Read Full Review
Bane: Conquest remains one of the gems in the current DC catalog – it is delivering an excellent action story supported by good humor with cool world building. I cant wait to get this one in trade or hardcover! Read Full Review
Even for a setup issue, this installment to Bane Conquest continues to be fun and gets me excited for what's to come with the final four issues. The art is as gorgeous as it always is and in the end I wish we would could have seen a little more of what's going on in this issue setup and to have Bane kick a little more ass. Still a fun issue regardless. Read Full Review
It's interesting to see Bane ground down and finally making his own plans; this could be the turning point of the series. However, this issue's function is just to set up Bane's resurgence later on so if you're reading Bane: Conquest but skipping some issues, this is one you can afford to skip. The story hasn't progressed much in the last couple of issues, which is a shame when Dixon only has twelve at his disposal. Read Full Review