"THE POISON TRUTH" part three! In Constantine's world there are old friends, useful friends, dangerous friends...and then there's Chas, whose screw-up threatens them all.
The artwork by Moritat seemed a little inconsistent in this issue. Specially when the scene changed to Swamp Thing and Mercury in the ROT. I'm not sure if it was the colours or the art generally. But the overall image quality seemed to visibly drop a little when in the ROT. It was a little like going for HD to Analogue. Read Full Review
Though Simon Oliver finally gives readers an understanding of the forces John is facing and makes good use of Map, a mainstay of the Vertigo era, the main plot suffers a bit due to his long check ins with the rest of the cast. Read Full Review
Theology tells us the Djinn are one of the three sapient creations of God. As with human beings, they can be good, evil, or neutral. Thus as with humans, they possess free will. They were to have been created from smokeless and scorching fire. They're also immortal, can easily rip a man in half and are powerful to the point that they've terrified every member of the supernatural in London. I can't wait to see where Oliver takes us with Marid. Read Full Review
Juggling a few plots simultaneously is no easy feat, as evidenced by this issue. I'd like to say it worked more often than not, but truthfully each story came across like a pile of bricks rolling down a cobblestone hill; we get the point by the end, but there's a lot of tossing off before we get there. That's the proper Britishism, isn't it? "Tossing off?" Like s story throbbing in jerky spasms before gushing to the inevitable payoff. A totally legitimate literary term. Read Full Review
Unlike some, I'm enjoying the different plot lines as we move from character to character. Oliver is writing Constantine like I remember him from the early days of Delano. The Scouse humour is back. The cocky attitude too. It's been nice catching up with Mercury, and I'm digging the inclusion of Swamp Thing. Good stories aren't just about action, shocks and blood. Plot development, atmosphere and suspense are crucial too, in my opinion.