Scooby and the gang have faced yetis on distant mountain peaks before... but on a fitness center's climbing wall in the middle of the city?! Our heroes will have to scale the heights to get to the bottom of the mystery of the Abominable Indoor Snowman - if they can conquer Shaggy's fear of heights, that is.
I give the comic four stars as the new format of a cliff hanger ending and an ending where you pick the villain is an awesome twist to an old comic format. Scooby-Doo comics are a great way to teach kids critical thinking skills as well after you see the evidence, and they pick who is the culprit. So if you enjoy the game of Clue, you should pick up this copy of Scooby-Doo! Where Are You? Read Full Review
These three stories won't set the literary world on fire, but they're what I come to expect from Scooby Doo and that's what I like. They're a lot of fun and make me remember an era where I would lie on the floor on my stomach in the late '60s and early '70's on Saturday mornings hanging loose and watching cartoons as well as re-runs of the old George Reeves Superman TV shows for hours on end! It was outta site man and if the keen DC crew that brought us these wonderful tales were here I'd ask them to give me some skin! Read Full Review
The story reads as if the audience has entered in the middle. Perhaps it also needed a full issue to flesh out a promising narrative. Read Full Review