CENTENNIAL DAY UNDER SIEGE! As crowds gather for Metropolis's biggest annual celebration--Centennial Day--danger lurks on the horizon as Charles Walker III and his deadly Silver Mist plan their endgame against John Henry Irons! When the Steelworks tech turns on its creators, Steel will need the help of the entire Super-Family to turn the tides...but is that their true plan?
Steelworks can be rough around the edges at times, but makes for a worthy addition to John's superhero resume. Read Full Review
Basri and Cifuentes deliver fantastic art throughout the issue. The visuals are as thrilling as the story and I love the character designs and how compelling the action is. Read Full Review
Steelworks is a series that started with a very strong first issue but has lost a step with each subsequent one. The big ideas continue to fall further into the background. That isnt to say the series cant regain that complexity. But it doesnt happen in Steelworks #4. Read Full Review
I know the villain getting the orb had to happen from a plot perspective. But this seemed like the story was written in a way to get there with a few gaps. I still enjoyed the issue and this series. I really like Lana being around. Read Full Review
There's maybe a little too much going on in this series, with it following up on so many plots and old series, but it's a compelling spotlight for one of the DCU's best characters to spin out of Reign of the Supermen thirty years back. Read Full Review
Steel gets the job done and shows all a good comic needs is just a creative team that is confident enough in what they're delivering to satisfy readers. So far that's been a savvy and refreshing approach. Read Full Review
Steelworks #4 brings one mystery to a close and begins a new one when John's new invention puts him and all the supers in the crosshairs of a vindictive industrialist. Dorn's pacing, dialog, and character work are solid, but John uses multiple red herrings in the last act, and it gets confusing. Read Full Review