On the eve of Kryptons destruction, who sent Supergirl from Krypton to Earth and why? The answer is not what you think! Plus: Learn the answer to a mystery thats been driving Supergirl mad for months: Who shot her father, Zor-El?!
I gave this book a try since I'd tried the rebooted Superman books, and given them up. If this is the way the monthly adventures of Supergirl are, DC has found a new reader. A dramatic origin this character deserves. Great! Read Full Review
Now can I deal with her amplified genome? And how did Superboy get there? What I really want to know is what did all of you think? Read Full Review
Supergirl has been a pretty good book since its re-launch. If only DC Comics would allow the Superman Family titles to act like they should, i.e. a family of books. Superman is the type of character (and franchise) who needs strong supporting characters, and continually keeping Kara from becoming friends with her cousin, and settle down with a secret identity, a job, etc. is beginning to wear on the patience of this (and many other) Superman fans. Read Full Review
Two weeks ago in this space, I had said how Action Comics #0 was one of the best books I have ever read. This one is almost as good in overall quality, but as I like Supergirl a little more than Superman, I think this one is a new favourite (I have always loved the Kryptonian stories over the years.) I'm going to reread the first twelve issues now and really can't wait for the nest issue. Read Full Review
Green and Johnson add nothing new to the origin story, so there is no secret twist to Krypton's end. But by shifting the narrative to Zor-El, Kara's abandonment gains weight and makes her sadness palpable. Maybe it's the softie in me, but I was genuinely moved when I closed the book, and when a writer affects his readers that way, he deserves the credit for his ability. Read Full Review
Supergirl's re-debut was one of my favorite issues of the New 52 relaunch, partly because of the art and partly because she felt like she was a different character in this version of the DC Universe. Kara didn't just fall to Earth and get a big hug from Cousin Kal, instead facing confusion, rage and a language barrier before beating Superman senseless out of sheer frustration. Supergirl #0 is an interesting read, but feels a little bit thin as an issue, fleshing out bits of a story we've seen told a number of times, but still delivering a pretty good reading experience overall, earning 3.5 out of 5 stars overall. I'm still reading Supergirl's adventures, unlike the other two Kryptonian/Kryptonian-hybrid heroes, and hoping that the three-way crossover madness doesn't torpedo all the fun out of Kara's solo adventures... Read Full Review
Mahmud Asrar delivers some nice work here, though the lack of action sequences in this book plays against all of his greatest strengths. Still, the character work is solid and his designs for Argo City and Kryptonian culture in general are inspired. There is some degree of barrenness to the atmosphere, but I suppose this could be chalked up to Kryptonian culture as well. Read Full Review
Green and Johnson drop the ball here, and the entire sequence comes across and hollow and meaningless, mostly because we only know Zor-El as a nutjob now, and we don't know Alura at all. Sure, there are universal human stories at play here, and sometimes that's enough. Unfortunately, Supergirl #0 needed a bit more detail and characterization for a scene like this to work, and it just didn't. It's a painful end to an otherwise solid issue. I'm still looking forward to Supergirl in the future because we'll likely never have to deal with either Zor-El or Alura directly ever again, so it's of no consequence, HAHA! Read Full Review
Issue 0 of Supergirl is a short and enjoyable read. It's a familiar story that widely plays it safe, but the invested look into Zor-El's heavy conflict and Asrar's art take center stage. This is certainly worth a purchase if you have any interest in the character. Read Full Review
"Supergirl" #0 is ultimately running into the problem that so many DC #0 issues this month are; rather than occurring at a natural part in the series narrative it's just randomly getting dropped into the mix. Green, Johnson and Asrar do the best they can with the directive, and the end result is perfectly fine. But it's too bad this couldn't have appeared at a more natural point in the series; this could have been a lot more memorable with the right placement. Read Full Review
In conclusion, this comic offered nothing attractive. It failed to make me want to read any more, and it failed in the art department. We all know that really good art can save a mediocre story. But mediocre art and mediocre story make for a less than mediocre comic. And once again it completely failed to make Kara an inspiring character, a real heroine. If you like stories involving characterless leading females, then by all means please go buy this. If you want a story about a remarkable young heroine with a unique background and quirks to match, go read Batgirl. Read Full Review
Very enjoyable issue. Overall, the art is good and so is the writing. Definitely a good origins story for Kara.
All around, a pretty solid issue. This happens to be the first issue of the series that I've read, and so far I'm liking it enough to read from #1 and through the rest. This was a good origin story for Supergirl, and a might touching to the heart. I felt like Zor-El really did care about his daughter enough to send her away while Krypton died. While we were given a small subplot involving Kara's mom, this issue was mostly action-lacking, which was okay with me. It seemed a necessary issue to establish where Kara comes from and what her story is. I enjoyed the art by Asrar, although I did find myself wishing that there was a bit more detail. He does a good job with facial expressions. To summarize: it's a good issue.
While I initially started reading Supergirl with this issue, when I came back to the book, I started with issue #1 and read issue #0 after issue #12, in the order it was intended by the publisher. As it happens, it was a bad idea because you learn literally nothing that you haven't guessed by reading issues #1-12. Ok, the art was still nice, and it was great to see Kara and her parents, but its value really stops there. For shame, there was a lot that could have been done with this origins story.