Disgraced astronaut Mark Mitchell has only ever had one true mission—to find his little brother Joey, who was abducted by aliens from a crop circle when they were little. But when Mark’s hotshot piloting gets him grounded and the last of the public space program defunded, Mark loses his only means of finding Joey out in space.
Until Mark’s homemade scanning rig discovers the shocking truth about the crop circles—they’re instructions for space travel.
Mark will need to uncover the hidden messages that have been left on Earth for years, and reverse engineer the magic that can finally help him find Joey.
The New Space Age intertwines a science fiction story with the supernatural in such a perfect way, that it surprised me I hadn't heard this theory before. Combining these sci-fi and supernatural elements while still maintaining a beautifully tragic and human story, makes for an absolutely fantastic comic. There were even some laughs and fun sprinkled throughout. I cannot wait to see where this story takes us! Read Full Review
THE NEW SPACE AGE #1 earns its place in a limited comic budget by delivering genuine emotional stakes alongside a premise wild enough to justify the price of admission. This isn't a perfect comic; it's a setup issue designed to make you care about Mark Mitchell before the real cosmic adventure begins. But that's precisely what makes it work. Porter understands that the best sci-fi stories start with the human element, and Becker's visual execution ensures the book never looks away from the characters driving the narrative forward. Read Full Review
The New Space Age #1 never really gets its intriguing premise off the ground, but rather stays grounded by its exposition-heavy backstory. Strangely, the webtoon-style art often leaves too much of the page white and empty. If the genre-mixing premise had been the focal point instead of the surprise twist and cliff-hanger, I think The New Space Age would've had more going for it. Read Full Review
Taken from my review on ComicBookClique.com:
The idea of mixing science and sorcery is not a new one. The roleplaying game Shadowrun has done it for over thirty years, mixing a cyberpunk future with magic and fantasy creatures such as elves, orcs, and dwarves. The Acts of Caine novels by Matthew Stover are about a medieval fantasy world where "actors" from the technological future are sent to participate in a sort of reality show survival competition. The manga Fullmetal Alchemist features a world where magic based on the principles of alchemy is an integral part of society, alongside steampunk-level technology. These examples are just the tip of the iceberg, and now we can add The New Space Age by Mad Cave Studios to the list. more
This was a lot of fun. Something different for a change.
There’s no other way to say it: this is bad art. It would be fine in a fan publication, but not in a professional book.