• Carnage has fulfilled the Darkhold's prophecy!
• Does anyone survive?
Rated T+
While the narrative did not deliver a spectacularly large climax, Mike Perkins's art brought plenty of thrills to the table. Carnage #16 ends the series on a somewhat abrupt note, scattering characters and a concept that still has some steam in it into the wind. Read Full Review
After being really interested in most of the series, the finale felt completely forced as Gerry Conway rushed to give us an ending. I haven't read enough of Conway's work to know if this is commonplace, or if this was something editorially. Luckily, Mike Perkins provided another great looking issue. I just hope something fun spins out of this series and answers some questions. Read Full Review
I really hate giving the final issue of this series a mediocre review, especially since I enjoyed the rest of it so much. Even with this disappointing final chapter taken into account, Carnage was a much better book than I imagined it could be"a wonderful dose of cosmic horror spiked with one of the darkest elements from Marvel's rogue gallery. Read Full Review
Should've been a better big battle but the book ends on a high note with several story seeds worth sewing. They could've played up Victoria Montesi's spellcasting more than Jubulile Who's easy pawning of an Elder God. It probably will read best as a Horror Comic TPB.
There are some gorgeous early pages of Chthon going absolutely ☠☠☠☠-house on cannon-fodder lizard-women. Then business has to turn to the inevitable day-saving courtesy of Jubulile. It works, Carnage gets captured, the team of heroes splits up. The art trails off considerably after the exhilarating high of the opening scenes. All of the more interesting characters we've met on this journey get shelved and Eddie Brock, of all people, steps into the "I'm the lynchpin character" spotlight.