Spider-Man 2099: Dark Genesis #2

Writer: Steve Orlando Artist: Justin Mason Publisher: Marvel Comics Release Date: May 10, 2023 Cover Price: $3.99 Critic Reviews: 4 User Reviews: 2
7.7Critic Rating
7.0User Rating

ENTER: BLADE 2099, ZOMBIE HUNTER!
As the city burns, new allies join the fight to save Nueva York from CARNAGE!
Rated T+

  • 8.5
    AIPT - Alex Schlesinger May 10, 2023

    As Miguel O'Hara plans his next battle against Carnage 2099 for the soul of Nueva York, the addition of heroes like Venom 2099 and Blade 2099 and villains like Halloween Jack and Flipside perfectly round out this ensemble cast series, deepening and honoring the already impressive lore of Marvel 2099. Read Full Review

  • 8.0
    ComicBook.com - Charlie Ridgely May 10, 2023

    These 2099 character reinventions continue to be fantastic. Read Full Review

  • 7.7
    Comic Watch - Tyler Davis May 10, 2023

    There isn't much to dig into withSpider-Man 2099: Dark Genesis #2is fun to look at and conceptually interesting enough to read through. It feels as though Orlando really wants to be writing a Midnight Suns 2099 book, and the book suffers for it. Lacking a central character to follow and feel the thematic importance of the story through is necessary for crafting something that's more then just pulp, and that's the best way to describe this series. Fun, needless, science fiction pulp. Read Full Review

  • 6.5
    Weird Science Marvel Comics - mrgabehernandez May 14, 2023

    Spider-Man 2099: Dark Genesis #2 takes the same approach as the previous mini by using the series as an excuse to introduce more 2099 variants into the Marvel universe. However, Orlando does a much better job this time. The story has stakes and good pacing with an overall sense of direction. That said, the art teeters on just average, and editorial mistakes are embarrassingly noticeable. Read Full Review

  • 8.0
    Psycamorean May 17, 2023

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  • 6.0
    CrazyforRAMU Jul 29, 2024

    Though I'm not opposed to the story, the way it's being told disappoints me. Characterization is handled entirely via quips and "cool" lines. Rapid plot development leads to too-short scenes and arbitrary character decisions.

    The focus is entirely on plot and…I hesitate to call it world-building, because it's not that deep. Let's say "scenario-building" instead. The author has a clear vision of where he wants his characters/game-pieces and how they should relate to each other, and he'll shove them there regardless of how stupid they seem or how little sense their moves make. And he doesn't care if some pieces (like Venom and Moon Knight) seem pointless while they're still in transit to their destination.

    The art is more

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