FaZe Clan, the world's most prominent and influential esports and gaming organization, joins forces with Gotham City's heroes for a once-in-a-lifetime adventure! A new enemy has emerged, and the Dark Knight must call on the world's greatest gamers to help! FaZe founders Rain, Apex, Banks, Temperrr, and other members of the team unite and gain new abilities to combat an escalating digital threat. Will Batman, Nightwing, Robin, Batwoman, Batwing, and the members of FaZe Clan be enough to stop the Riddler's devious scheme?
Scot Eason has a great resume and is a good artist. But if you give it the context of what DC was trying to do it fails. Read Full Review
When this comic was announced, I was wondering whether it would be good or not, but it turned out to just be good. I liked the plot and like how they included the Faze Clan in a way that worked within the comic. Read Full Review
Bereft of any creativity or joy, Batman: FaZe Clan #1 just a hollow corporate shell of a product designed to promote brand awareness. I'm sure you'll be happy to learn that the FaZe/Batman-branded merch that is prominently displayed throughout the comic is available for purchase, but aside from that there is little to be gained here. The plot is a paper thin excuse to showcase how cool FaZe Clan is supposed to be, but just comes off as aggressively insistent. This is an advertisement through and through, but if they were going to charge money for it then they should have at least made it an enjoyable one. Read Full Review
A pretty slow stand alone story. The art was the best part. It was good to see characters look like their classic portrayals like the Riddler with his classic Question mark jumpsuit and original hairstyle. I don't follow Faze Clan in any way so they're total strangers to me.
It's not a total waste, but nothing you'd kick yourself for missing either.