Chaos against order. Good against evil. The Dark Knight against…everything. The end is nigh, and nothing can prepare you for what’s to come in the penultimate chapter of Ram V’s gothic opera.
This issue veers away from superhero comics and into horror in some big ways, setting up an incredibly tense finale and one that I find it hard to believe will be wrapped up neatly in only one issue more. One things's for sure I can't wait. Read Full Review
Resolutions in fight scenes take center stage in Detective Comics #1088, which builds towards a final showdown in Ram V's epic run. There are many satisfying moments as heroes get their wins, and the weird comes out to play. Read Full Review
As a climax to the Ram V's extended saga, Detective Comics #1088 delivers. It plays all the cards that it's been holding close to the chest for months now, and it's exciting at every step thanks in no small part to Guillem March's masterful artwork. All that's left now is to see if it can stick the landing in next month's finale. Read Full Review
Detective Comics #1088 is another energetic, fast-paced, purposeful issue that shows Ram V is determined to throw every plot development at the wall, tie up every loose end with a sailor's knot, and toss in the kitchen sink for good measure to make up for months of treading water. It's unclear how the finale will turn out next month, but DC is pulling out all the action stops to get there. Read Full Review
Detective Comics #1088 was a lot to take in, but now that I've had a healthy dose of conclusions, I'd like this story washed down with a small cup of espresso ending and the check please! Read Full Review
One last issue to wrap things up, and see if Batman's discovery in the desert that "Batman doesn't have to win, he just has to resist pays off in any kind of satisfying way. Read Full Review
We reach the penultimate issue of this 2 year long, sprawling story arc. This issue aims to set up the finale and resolve what can be resolved. Ram V has managed to use over a dozen players over the course of thus story from across Batamns gallery of rogues and allies and has managed to do so effectively for all of them(and he used Joker very, very sparingly too!) Which is no small feat. As an issue, it boasts phenomenal art by Gulliem March which is no surprise. I cannot get over how epic he makes Batman look, but he had a lot to do here and a lot of characters to render and nailed it.
Batmans voice sounds great here, as he is reknewed with the shadows of Gotham by his side as he faces the evil hiding in the light. All I can ho more
Certainly the best issue of a run that has went on way too long to sustain any cohesion or excitement. Really liked all the villains rising up to reclaim what's theirs along with Batman taking back Gotham but the lack of investment in the new characters takes away from moments that could have been great. Still solid and good issue in itself.