John Stewart has been trapped in the dark sectors for months with the rest of his Green Lantern comrades. With the power of the godstorm at his disposal, John's using everything he can to take down Esak, the mad New God, and bring his fellow Corpsmen home. John will need to become something new to win the war against Esak: he'll need to become the Emerald Knight!
This run had a lot of big ideas, but maybe too big for a GL run set amid a company-wide reshuffling. Read Full Review
This over-sized issue was jam packed with content but may be hard to follow for fans who are not up to date with what's currently happening in Green Lantern. With an overabundance of plot and a heavy reliance on high-concept plot points, the story becomes muddled and tiresome to digest. Read Full Review
John Stewart: The Emerald Knight #1 is an issue damaged by one flaw. The comic stutters with the execution slightly, bogging down with huge exposition that is very clunky and carries too much inside it. Those universal concepts just needed to be addressed in a way that kept the momentum of the story moving forwards. Because aside from those periods it is an exciting conclusion with an entertaining art style. Read Full Review
John Stewart: The Emerald Knight tries to have its cake and eat it too by both resetting Stewart's status quo and giving him a bold new universe to explore while also shunting him out of exile from the Dark Sector so he and the other Green Lanterns can be reintegrated into the wider DC Universe. Surprisingly, the creative team finds a way to do both thanks to the use of a well-worn DC concept. Read Full Review
I want to like this idea more than I have, but this special just confirms this take on John Stewart just isnt working for me. And I suspect Im not alone. Read Full Review
John Stewart: The Emerald Knight #1 is hopefully the final time we'll see Geoff Thorne writing in the Green Lantern universe. In an issue that could have tied the series back into regular continuity, this one-shot effectively opens a kettle of worms that puts DC Comics in a position where ignoring the run is its best option – and the best option for readers as well. Four out of ten lanterns. Read Full Review
Obviously this issue was rushed, but it was still a great conclusion to the Thorne run.
I can't say this was bad, but I can't say much at all about this.
Basically Geoff Thorne writing his fanboyish wet dreams inspired from CBR message board lol
Thorne’s run has been awful, and this issue is no different.