There is a bounty on the heads of the Outlaws, and Jason cant remember what he did to cause it.
Tynion does a fine job giving Roy a relatable voice and the issue moves at a thoroughly entertaining pace. He's now moving all of the mystical and deadly pieces into place and establishing the basics --why there's a hit on their heads, who the two key sides are and what they allegedly want. The momentum is growing and finally, I'm legitimately excited for the next issue. Read Full Review
Luckily, many of the elements of James Tynion's first arc which I haven't enjoyed weren't present in this issue... which basically means Jason wasn't whining when he opened his mouth... But due to that, Jason sort of takes a back seat this issue, while a whole bunch of more interesting stuff than his angst, happens around him. Making Roy more of the focal point of this arc (well, more than one may expect) offers up plenty of character development, delivered in a better way than wiping one's mind. Was it a perfect issue? No. But compared to 20, it was much more of an improvement... now hopefully Jason keeps his mouth shut until he gets his memories back. Read Full Review
Overall, this issue was interesting. It carried the story while giving some humor and emotions along the way. And that last scene made me very curious. Will Jason meet up with Ra's? Will there be a conversation about a certain dead grandson that Jason doesn't remember? With Roy and Kori now split up as well, will they each have a chance to save Jason by themselves? Read Full Review
With Roy going off with The Untitled and Jason taken by the League of Assassins, Tynion has put pieces in place for an exciting confrontation between the two. There's also the questions of how Jason will react now that he's returned to where he was reborn and whether he will become the new leader of the League. Readers should continue to hold onto this comic because it's only getting better. Read Full Review
The drama with the All-Caste and the Untitled shows no sign of slowing down, and the story suffers for it overall. As with previous installments of Red Hood and the Outlaws, the narrative is burdened with a bit too much of everything. The issue is a jumble of disjointed elements that don't really come together " the series could use a fresh serving of focus but whether or not it'll get it from Tynion and company remains to be seen. Read Full Review
But the lack of compelling character development and bottom of the barrel artwork isn't enough to kill this comic completely for me. No, because at its core, this title still has quite a few things going for it. The first being that I know for a fact that James Tynion IV is a good writer. Perhaps this just isn't the best fit for him. The second being that I know for a fact that Jason Todd's story is far from over, even if this title might be destined for cancellation. And the third being that eventually, we're going to have a moment in this storyline (which yes, is taking forever to go anywhere) that features Jason either joining the League of Assassins and disbanding the team, Jason turning against his true nature and actually becoming a full-blown hero (or at least an anti-hero), or, finger's crossed, something even better. Read Full Review
Give it a couple of issue and I may be changing my tune about it, but for now this book just isn't what it should be, and definitely not 'new reader friendly'. Read Full Review
It was about at the point when Jason Todd teleported with a giant tiger-man (the new design of Bronze Tiger) that I realized this is definitely not the kind of comic I gravitate to. I never cared for the fantastical All-Caste stuff from Lobdell's run and that's all that Tynion seems to be dwelling on. If you enjoy these more outlandish storylines and can look past the art then you should definitely scout around for other reviews as I might not be the most help on this. It's simply not my cup of tea. However, the final page definitely piqued my interest. Read Full Review
After acquiring Jason Todd, the assassins take him back to ‘Eht Alth'Eban, the home of the League of Assassins, where the inform the Hood they don't want him dead. What they actually want is the guy with no memory of how to assassinate anyone (or the hatred which drove him into that life) to become their new leader. Um… okay. I guess intelligence isn't a prerequsite to join the League of Assassins. Hit-and-Miss. Read Full Review