• The Avengers encounter Venom in Yokohama, but he's supersized, super charged and out of control!
• Can Tony Stark's untested "Do Hatsu" mode upgrade turn the tide, or is this the beginning of the end?
• AVENGERS: TECH-ON AVENGERS is a sentai-inspired action-adventure series produced in partnership with Bandai Namco of Japan, written by Jim Zub (Uncanny Avengers, Champions) and illustrated by Jeff "Chamba" Cruz (Venom: The End, Street Fighter)!
Rated T
Avengers: Tech-On #2 is a hell of a lot of fun. It doesn't take itself seriously at all. It's a comic that just throws crazy ideas out there and you run with it. The art is fantastic and just nails the tone and concept of the series. The designs are a hell of a lot of fun. It's a comic to just sit back and enjoy, going along for the ride. Read Full Review
Avengers Tech-On #2 opens with a fight scene that is all but unintelligible due to Jeffrey Cruz's borderless artwork and milky coloring. Read Full Review
Red Skull keeps the Avengers hopping by dropping a giant Venom on Yokohama. Tony has to reveal the new armor's powerful but risky turbo mode ("Do Hatsu") to defeat it. This is a perfectly adequate execution of a very silly premise. I have no problem with silly premises, but every time I started to really enjoy myself here, there was some storytelling fumble -- a lazily-written line, a badly-blocked panel -- to smack my wrist and say, "no no, just adequate." (Blocking issues aside, the character/armor/mech art remains fantastic.)
Oh, why am I reading this? It's so manga... inspired, and I don't really care for those tropes. I just... keep reading this for some reason. It's not worth the read though.
Jim Zub actually sets up some big stakes in the first issue and then takes them away immediately in the second. This is a nothing book done by a writer who is one of the worst at Marvel so it’s easy to see why nobody cares about this garbage book!