LET THE GAMES BEGIN!
• ELEKTRA is pulled deeper into ARCADE's brutal new MURDERWORLD, combating new high-tech threats - all while she plans her escape...
• ...and Arcade is going to need all the help he can get when that happens...
• ...and as the clues come together, Elektra realizes that there's something more sinister at play here. But what?
• GUEST-STARRING: Two sais, one red scarf, and a never-ending supply of rage.
Rated T+
Elektra #4 is a fun action issue that focuses on Elektra's strength as a fighter, but sadly the issue doesn't give much room to progress the story's plot. Read Full Review
Cheesy dialogue and lack of interesting character development prevent this issue from being great. Thankfully, the issue is salvaged by the art team's skilled work. Read Full Review
It's admirable that this creative team is attempting to keep Elektra away from Daredevil and the Hand, and to give us something new. But it's not working very well. Read Full Review
Going to agree with AiPT! - Eric Cline comment blurb. On the plus side, maybe this could be develop into a believable turning point for more satisfying criminal career for Joystick.
This Elektra is so different than she was with Frank Miller and Bendis. Feels like a whole different character
Elektra beats Screwball and rescues her pal; all that's left is the inevitable pro forma spanking of Arcade. The one pure positive this title was giving me was Juann Cabal's clean, high-quality art, so I have difficulty describing just how disappointed I was to turn to page one and meet a Cro-Magnon Elektra charging at me like I was defending the world's last bathroom from her epic case of ninja diarrhea. MartÃn Morazzo's feeble Frank Quitely impersonation was certainly not the je ne sais quoi this title was missing. I appreciate the effort expended to weld it to Juann Cabal's work, but I cannot say that effort was successful. With that depressing start, I was on edge and negatively primed to catch the cringe in every one of the lame gamermore