Dragged violently into a secret world of monsters, magic, and metadata, Cassandra is asked to join the group of superpowered girls who saved her in their fight against the mysterious Daemons. But Cassandra has so many questions of her own to answer first-Why was she attacked? What is the omnipotent Hermeticorp up to? And most importantly, who are these girls anyway?
This is a story that is perfect for comics. This crazy and colorful science fiction story that is totally unique in the medium. I love this world and the way Rodriguez and Renzi bring it to life. My only complaint is that I think the issue and the one before it both struggle to establish the world and the characters in a way that feels natural. It's a little clunky but still enjoyable. Read Full Review
If They Want To Make Us Monsters, We Can Be Heroes Read Full Review
Ending on a cliffhanger, I can't wait to see what happens in issue number three.Goddess Mode#2 is easily my favorite comic that I've read in the last few months, soif you're looking for a hyper-colored wonderland with great dialogue and a cast of women who are fighting monsters, check this out. Read Full Review
A blitzkrieg of pixelated adventure awaits you, reader. Read Full Review
Zo Quinn introduces new heroes and their special powers. However, she focuses too much on one of those characters, making the introduction a little sour. Robbie Rodriguez and Rico Renzi create cool character designs for the Tall Poppies in the Analog world. Overall, GODDESS MODE #2 was pretty good, but small changes would've gone a long way. Read Full Review
Theres so much about this issue that continues to feel very electrifying as Quinn and company bring the world of Goddess Mode into full view. The distinct blending of Matrix-style 1990s pop cyberpunk with Midsummer Nights Dream fairy world has a lot of potential. The world-building and character rendering in this issue is a lot of fun. Itll be interesting to see how Quinn adjusts once the background of the world is fully established in issues to come. Read Full Review
The new age of Vertigo continues to go from strength to strength as writer Zoe Quinn brings her video game aesthetics to one of the most original comic books of the last few years. Read Full Review
This series has really stepped up the intensity in just a couple issues. Zo Quinn, Robbi Rodriguez, and company give a lot to process but present it in a fun and enjoyable way. Read Full Review
Goddess Mode #2 is full, fun and feminist. Woven through more narrative development and worldbuilding, Goddess Mode #2 dishes out touching character development and comforting messages (along with a not-so-comforting twist) and, of course, giant punk monsters. It's a great pull for sci-fi fans looking for a world visually and narratively fascinating. Read Full Review
In short, there is nothing like Goddess Mode on the shelf right now. It's a brash book with a strong visual language and a story with a powerful and empowering core idea. And it's still ramping up! I mean, what else can I say? Read Full Review
Goddess Mode #2 crashes back onto shelves this week with an electric update that touches upon a bit too much exposition at times. Read Full Review
Wild, inventive and visually fascinating with perhaps a bit too much story for the number of pages given. Read Full Review
Two issues in and Goddess Mode feels more like a mish-mash of a lot of different things from fantasy, cyberpunk, Tron, manga, magical girl trope, and more. It's not necessarily unique but it delivers a blender full of concepts into something that's a fun read and gets you to want to see what's next. Read Full Review
Hmmm. The art is still great, but the story in the second issue is a bit uneventful until the last page. For an issue that focuses so much on setting up the team and exposition, I feel like I know next-to-nothing about them, and that the exposition is unclear. This latter issue is partly the result of some clunky and at times unclear dialogue, which serves to undermine clarity, and prevents the narrative from moving forward. A bit more polish in the script is needed.
My concern that so much focus would be on Azoth, with the "real" world being under-utilised was certainly borne out in issue two, but this may not always be the case; I hope it isn't, as there is real potential, particularly in the way that Azoth and the "real" world more