Хах, спасибо
A brutally moving work of art—widely hailed as the greatest graphic novel ever written—Maus recounts the chilling experiences of the author’s father during the Holocaust, with Jews drawn as wide-eyed mice and Nazis as menacing cats.
Maus is a haunting tale within a tale, weaving the author’s account of his tortured relationship...
A brutally moving work of art—widely hailed as the greatest graphic novel ever written—Maus recounts the chilling experiences of the author’s father during the Holocaust, with Jews drawn as wide-eyed mice and Nazis as menacing cats.
Maus is a haunting tale within a tale, weaving the author’s account of his tortured relationship...
The critically acclaimed team of writer Geoff Johns and artist Gary Frank continue the groundbreaking miniseries bringing the world of WATCHMEN to DC. In this chapter, the truth behind Dr. Manhattan's curiosity with the DC Universe is revealed as the planet teeters on the edge of the Super-War.
The critically acclaimed super star team of writer Geoff Johns and artist Gary Frank continue this groundbreaking event as the Mime and the Marionette take center stage in DOOMSDAY CLOCK #6.
The Comedian lives! The Mime and Marionette loose in Gotham City! Rorschach is locked in the bowels of Arkham Asylum! Secrets will be revealed as the Doomsday Clock ticks on...
The series you thought you'd never see reaches its fourth issue with a shocking revelation about the aftermath of Ozymandias' actions and how they reach into even the darkest corners of the DC Universe. Don't miss the latest chapter by the acclaimed team of writer Geoff Johns and artist Gary Frank!
The story takes a turn in the third chapter of this 12-issue series you never thought you'd see, from writer Geoff Johns and artist Gary Frank.
RATED T+
DC and Watchmen characters collide at last! The story that began in DC UNIVERSE: REBIRTH #1 comes to a thrilling and unexpected crescendo in the pages of this titanic twelve-issue series by the all-star team that brought you BATMAN: EARTH ONE and SHAZAM!
In this second chapter: The Dark Knight discovers another relic from the Watchmen world. Le...
DC Comics presents to you a 12-issue maxiseries from the critically acclaimed team of writer Geoff Johns, artist Gary Frank and colorist Brad Anderson. You are not prepared for what lies ahead within these pages, good readers.
The jaw-dropping finale to the biggest TMNT story ever is here! One final showdown between mutant and Foot Clan will determine the fate of NYC. Will the Ronin be able to find some measure of peace or is he fated to meet the same end as his brothers? Don't miss one of the most epic battles in TMNT history and the conclusion to the comic book event o...
With a few key allies, the Ronin takes on the greatest risk yet to infiltrate Baxter Stockman's tech island! What happened many years ago to set the Ronin on this quest for vengeance? Find out in this action-packed penultimate issue!
Unexpected allies from the past reveal a possible path to salvation! As the Foot Clan sweeps NYC for the rogue Ronin, a final desperate plan in the name of vengeance is made! Spanning decades, this issue's action and intrigue will set up the astounding final issues!
Secrets are revealed as we begin to discover what happened in the past to lead to this nightmarish future. The Ronin meets an unexpected new ally but the Foot Clan begins an exhaustive sweep of the Bottom to find the vengeful mutant. And what role does Baxter Stockman play?
It's the TMNT event of 2020! Springing from the minds of TMNT co-creators Kevin Eastman and Peter Laird comes an epic like you've never seen before! In a future NYC far different than the one we know today, a lone surviving Turtle goes on a seemingly hopeless mission to obtain justice for his fallen family and friends. Kinetic layouts from Eastman,...
Парень, у тебя лучший ник, что я видел
"No Man's Land" part 16. A despondent Dark Knight, on the brink of despair over the events befalling his city, turns to Alfred for wisdom. How will the story of how Batman's father being forced to choose between business ethics and personal morality make a difference in his son's tortured life?
"No Man's Land" part 14. A moving, self-contained tale of a courageous, stubborn old man caught between rival gangs and his determination to protect the only home he's ever known--a home in the heart of No Man's Land.
"No Man's Land" part 13. Learn how Alfred Pennyworth has spent his time since Gotham's fall as he shares a campfire story--one that bears a striking resemblance to his relationship with the Dark Knight--with a group of orphans.
"No Man's Land" part 12 and "Mosaic" part 2, continued from BATMAN #565. How much blood will be spilled before Batman can take down Black Mask's cult? And where does Batman deposit the criminals he stops, now that Gotham City's infrastructure is no more?
"No Man's Land" part 11 and "Mosaic" part 1! Black Mask has gone over the edge and altered his M.O. Now leading a cult of self-mutilated crazies and trying to take over the city, Batman and Batgirl are all that stand in his way. Continued in DETECTIVE COMICS (1937-2011) #732.
"No Man's Land" part 10, continuing "Bread and Circuses" from BATMAN: LEGENDS OF THE DARK KNIGHT #117. Batman battles a succession of particularly nasty heavies in Penguin's Roman-style arena. The prize: Penguin's supply-line to the world outside of "No Man's Land."
"No Man's Land" part 9, "Bread and Circuses" part 1. Batman takes the battle for Gotham City to the Penguin's Iceberg Lounge, a refuge for anyone with something to barter--even if it's that person's own life! Continued in BATMAN: SHADOW OF THE BAT #85.
"No Man's Land" part 8, the finale to Fear of Faith! Gangs, heroes and villains all converge at the Ark Project Refugee Center! Can Batman and the Huntress quell the fear fueled by the Scarecrow before the people of Gotham tear themselves apart?
"No Man's Land" part 7, the penultimate chapter of Fear of Faith! The Scarecrow continues his sick experiments and mind games in the Ark Project Refugee Center and attempts to cause a riot among the people! Continued in DETECTIVE COMICS #731.
"No Man's Land" part 6, continuing the Fear of Faith story that began in LEGENDS OF THE DARK KNIGHT #116. The Scarecrow incites fear and terror in the halls of the Ark Project Refugee Center, forcing Father Chris to turn to other villainous help! Continued in BATMAN #564.
"No Man's Land" part 5. A new chapter of the No Man's Land saga begins with Fear of Faith! Chaos continues to reign in Gotham City as citizens stand huddled in fear--and when fear comes into play, the Scarecrow isn't far behind! Continued in BATMAN: SHADOW OF THE BAT #84.
Hot on Nick Scratch's trail, John Paul is struck by the limitations left after years of relying on his old suit's "gifts."
Azrael's old uniform has identified him as the alleged murderer of a U.S. Senator, so armed with a new costume developed and supplied by the Dark Knight, Azrael must abandon his former abilities and find a hoped-for strength from within!
"No Man's Land" part 4, continued from BATMAN #563. Batman may be back, but it appears the criminals of Gotham no longer fear him. The Dark Knight goes undercover for information, infiltrating the gang of the puppet master, Scarface!