Featuring John Constantine , Zatanna , Deadman, Andrew Benet, Madame Xanadu, Black Orchid and Dr. Mist! In part two of JEFF LEMIRES first story the team sets up shop in their new HQ, the HOUSE OF MYSTERY but first, theyll have to survive an attack by THE DEMONS THREE!
Yet another brilliant issue, and although not as much action, or excitement, it was still a very interesting, and mysterious issue, that dealt with a lot of the background of the story. I also liked that Lemire managed to keep the story fun, whilst also keeping it dark, dynamic, and overall brilliant. I'd recommend both this issue, and the previous, as they're are a brilliant, and very unique read, and I'm glad I tried them. Read Full Review
This series has been near perfect from the very beginning. It's got monsters, magic, characters who don't seemingly get along from the start, a wit, and fantastic art. With each and every issue I read, I find myself more and more addicted to the series. Read Full Review
I passed on Justice League Dark last month. I'm glad I didn't this month. Read Full Review
Mikel Janin keeps up the great look for this book with detailed artwork that puts an emphasis on the unsettling features of the team. A closeup of Deadman has him looking as menacing as Faust, while Black Orchid looks downright dangerous no matter what she's doing. Hard to believe these guys are the heroes. The only one who does not look the part is Andrew Bennett. He appears neither imposing or dangerous as a hyper-powerful vampire should, leaving him looking more like a J. Crew model who wandered on the page. That said, Justice League Dark has immediately become a favorite and shows potential for becoming one of DC's best by harnessing the insidious side of the company's mythology. Read Full Review
The segue into the next issue begins when the team attempts to open the map to the Books of Magic, tripping a mystical lock on the map set by Felix Faust! Soon, the team is attacked by the Demons Three who are indentured slaves under Faust's command. The demons attack quickly before teleporting into an A.R.G.U.S. facility where Steve Trevor is interrogating Faust. This 'ah-ha' moment comes when the team realizes that Faust wanted to be in A.R.G.U.S. so his demons could help him break into the Black Room, the warehouse filled with all the mystical artifacts collected by the US government over the years. Read Full Review
Though I still think, with some regret, on what this series might have been had Lemire wrote it from the start, I'm more than ready to enjoy a solid occult title from here on out. Read Full Review
Justice League Dark #10 is not poorly written, but it is also not especially interesting. It is very well drawn, but without any of the truly marvelous set pieces the series has delivered before. Despite all that missed potential, I firmly believe there are just too many good ideas here to let this book go unnoticed. If you are a fan of the series, then you will definitely enjoy this issue for the promise of what is to come. If you have not checked it out yet, then just make sure to get issue #9, as well, when you pick this one up. Read Full Review
"Justice League Dark" #10 is another reminder that the comic is in good hands with Lemire and Janin. It's got just the right mixture of adventure and sneakiness, and best of all I think Lemire's got a strong handle on John Constantine as the center that everything swirls around. All in all, a good job. Read Full Review
Lemire and Janin are killing it!