SUNRISE ON DOOMSDAY!
• As planet Ubliex approaches the black hole's event horizon, GAMORA is on the cusp of getting the revenge she so desperately seeks...
• ...in exchange for making deals with gangsters of questionable intent, who claim they hold the key to escape.
• Yet as earthquakes, fire tornadoes and anti-gravity bubbles begin to tear Ubliex to pieces, Gamora may find herself forced to choose between her vengeance quest and her own survival.
Rated T+
Overall, Gamora's action and singular quest for revenge would make for a great read on its own, but matched with her personal development and self-reflection, Gamora continues to be one of the best that Marvel has to offer. Read Full Review
Overall, Gamora #4 is a solid character story but, it's not all exposition and character development. There's a whole lot of action going on and, a sense of realness and urgency. All of the central characters that have appeared in the previous 3 issues make an appearance, alliances are made and destroyed and, there's a very strong reason to check out the next issue. Perlman tells a compelling story filled with genuine nuance and feeling causing any reader, fan or newcomer to the series, to get caught up in the balanced chaos. The looming destruction of Ubilex provides the perfect parallel and backdrop to the story being told and everything comes together with perfect symmetry making this issue more than worth a read. Read Full Review
GAMORA #4 is another fine installment in Gamora's origin story. The plot Nicole Perlman weaves is filled with such deep and rich characters, and the artwork delivered by Marco Checchetto and Andres Mossa is absolutely stunning. Read Full Review
This issue features plenty of big moments, though the relentless pacing sometimes prevents the story from reaching its full emotional potential. Read Full Review
The best character work Gamora has gotten in some time! Read Full Review
This is probably the best issue of Gamora and despite all the problems that I do have with this series, I find it incredibly enjoyable. The art in this issue is phenomenal and the dialogue is very well done. Unfortunately, the lack of stakes and the speed in which we fly through plot points really hurts this comic and I don't see how this story can continue after this story arc. This book is missing from future solicits and I can understand why. Read Full Review
the new Whooberi claim to have been exiled here for crimes.. which luckily has saved their lives... they offer her the last seat on their vessel which can leave her.. she just needs to kill the L'Witt girl first to show loyalty...
she seems like she's gonna do it... I don't like this. but some earthquake happens and the girl gets away...
they are leaving, but realize they can't control the crystal... somehow Gamora realizes that the ring L'Witt was wearing is the key and goes to find her... lots of fighting...
the art is good, but.. I really dislike what they're doing with Gamora.... she's pretty much a "bad guy" here...
finally we see how she might turn... the girl L'Witt... the cultists kil more
Gamora faces a moral quandary: Will she hold vengeance as her prime motivation or choose a more constructive path? Nicole Perelman has made the questionable storytelling choice of putting this moral cart well in advance of her basic plot horses - the question of how Gamora and/or anybody else is escaping from Ubliex is still very up in the air. I'm not surprised to find out artist Marco Checchetto has also done a lot of Star Wars work; his designs and choreography make this story feel a lot (too much?) like "MCU Gamora's Jakku Vacation." (Maybe technically a Nar Shaddaa vacation for all you SW hyper-nerds.)
The author clearly is not interested in knowing the character's chronology. Everything is completely related to the movies, I bet the author haven't searched the character's history. An extremely bad story, I highly reccomend people not to read it.