JEN WALTERS MUST DIE Part 3
• Kidnapped by a deranged fan - who also happens to be in cahoots with Jen's oldest enemy, THE LEADER? You call it LEGACY, Jen calls it Monday.
• Is it the worst thing that's ever happened to Jen? Maybe not.
• But Jen's about to lose control and everything is about to get way worse.
Rated T+
The Leader is an unironic classic villain, spouting lines like "This will be your undoing." Vintage Leader. In the end, Jennifer Walters comes to a realization that, to be honest, she should have had months ago. Read Full Review
In the end, Jennifer makes some real character progression, finally coming to a realization about needing help to overcome what she is currently dealing with. The realization is handled well and feels earned. I was disappointed to hear that Tamaki’s run was coming to a close but I feel as though she has a nice conclusion in store for us. Read Full Review
I get that it's about the battle inside, and I love the use of Patsy Walker in these pages. I even like the reveal in the last couple of pages, giving us a hint as to where things are going, but much of the issue seems to labor without a clear purpose. Even the threat of The Leader doesn't feel particularly threatening, leaving She-Hulk #161 a bit disappointing, even with the positive aspects of story and Jennifer's character in these pages. Read Full Review
This issue is most likely the victim of bad news. Having to wrap-up an arc and quickly transition to your series finale all of a sudden doesn't usually make for a compelling comic book. Read Full Review
She Hulk #161's saving grace is its cliffhanger, which will hopefully lead to Jen taking a deep dive back into the psychological story that originally got me hooked. Read Full Review
Bad art. ODD shared psi-plane experience. Weak villains presentation.
After more than an issue of continuous "you have to kill somebody, there's no other way out of this" pressure, Jen solves her problem without killing anybody. The fact that it causes some psychological torment and produces a little narrative progress at the end does not make it feel like any less of a cop-out. Mariko Tamaki's scripts are taking three issues to deliver one issue's worth of insight, and Jahnoy Lindsay's art likewise feels about 33% satisfactory.