CRY MUTANT, CRY BLOOD! X YEARS LATER and the Uncanny X-Men have been shattered by loss and tragedy and scattered to different locations around the world. At Haven House, only three remain - wounded, grieving and guarding the portal to the terrifying PENUMBRA. Can they stop the thundering darkness that has lurked below the surface for centuries, screaming to break free? Or will they fail and watch a vengeful god bring an army of tormented souls to the surface, crying for mutant blood?
If there's any part of the X-Men: Age of Revelation event to read to get you hooked into the event, it's Unbreakable X-Men #1. The passion, the emotions, the heartbreakingly beautiful story, all amazingly done by Gail Simone and the creative team. Read Full Review
Unbreakable X-Men Issue 1 is a devastating destruction of a family. Almost everyone is gone, and that emptiness is haunting after such an epic beginning. Read Full Review
Unbreakable X-Men #1 marks a stunning time jump, delivering a powerful mix of cosmic stakes, emotional intimacy, and character-driven storytelling. Balancing the grandeur of a Galactus showdown with the grounded love story of Rogue and Gambit, Simone crafts a tale about endurance, of love, of family, and of mutantkind itself. Lucas Werneck's art amplifies every beat with cinematic polish and emotional weight, capturing both the chaos of battle and the quiet heartbreak that follows. It's a beautifully realized opening chapter that stands tall on its own while deepening the tapestry of Age of Revelation. Read Full Review
Werneck delivers some beautifully detailed and visually impressive art throughout the issue. I love the visuals and the action is thrilling. Read Full Review
Unbreakable X-Men #2 is currently the best title of this Age of Revelation event in terms of taking a previous title and envisioning what it would look like 10 years in the future after a major event happens. It has some weak spots, but a very solid foundation to build on. Read Full Review
Unbreakable X-Men is not a bad story in its own right. Still, it feels out of place in this event, unconnected to the broader Age of Revelation story, and even disconnected from the story Gail Simone was telling. The art, however, is excellent, and some pages of Gambit's grief are quite moving, even if it is dwelt on for too long. Read Full Review
This has been a big problem with a lot of “The Age of Revelation” so far. Unbreakable X-Men doesn't take advantage of the blank slate of the story. We don't really know who this team of X-Men are in this future. Are they the same team as they are in the present? What is their place in the fight against Revelation? What is their place in the superhero community? These questions aren't answered, instead making this into “Dark Artery Part Two This Time with Galactus”. That's a fine story, but anyone who doesn't read Uncanny and is picking this up to get the full story of “The Age of Revelation” isn't going to understand why the Dark Artery stuff is so important and why they should care about this book. Read Full Review
Unbreakable X-Men #1 takes cosmic stakes and mutant drama, tosses them into a blender set to puree, and serves confusion in a decorative glass. Even Wernecks art cant mask the disorientation and lack of world-building. If youre looking for epic mutant mythmaking, consider this an object lesson in how not to write the X-Men. Next time, lets hope someone finds the plot, develops a character, and gives Galactus an actual reason to show up before sending him to the cosmic curb. Read Full Review
Really good writing and exceptional art. This issue starts with a bang, fighting Galactus, then slows down and explores the aftermath. Gambit is understandably devastated, especially with the constant reminder that is essentially the corpse of his wife transmogrified into a giant statue by her interaction with Galactus. This issue was very well made, but it's not the story that interests me most of this event. I'll definitely be reading it though.
Werneck's artwork is good, but the story is a convoluted mess. Plus, there are a couple of things that just rubbed me the wrong way:
1. One does not simply defeat Galactus, even if you're Rogue with a power upgrade.
2. When you had a statue for your missing loved one made, would you really depict her in the uniform of the being that caused her disappearance?
As so often with Simone's stories, it's the details that make no sense.