Nan, Saoirse, and Brahm make it to the village of Ballydoolin, searching for Bronagh, the Water Witch.
But as Saoirse taps into the power of her mysterious Witchmark to confront her greatest foe yet, she doesn't realize the consequences of protecting her family are greater than she ever imagined.
The Last Witch just keeps getting better. It is an enthralling epic that slowly pokes and pries at the foundational of the coming-of-age fantasy story and manages to execute both the expected and unexpected flourish wonderfully. McCreery's writing and Glass's art are both emotionally charged and make me care about what happens with each of the characters within the panel and long after I'm done reading the issue. The Last Witch #3 manages to keep the momentum from the previous issue and catapults to an entirely another level of comic book, and I'm already ready for #4. Read Full Review
This issue felt like a complete chapter of a story. Saoirse is a compelling protagonist and the creative team is a master of the narrative arc. Read Full Review
The Last Witch #3 is a thrilling addition to this issue, one that portrays yet another deadly battle, as well as the fierce determination that can live within us all. The artwork carries this story so much farther, creating iconic and human scenes all at once. Read Full Review
As a whole, this latest issue is incredibly solid and the art by V.V. Glass and Natalia Nesterenko continues to be lovely. Read Full Review
The artwork and characterization are exquisite, but we are asking the reader to really stretch their suspension of disbelief that Saoirse has become this powerful with virtually no training... And should fire have a distinct disadvantage against water?