DC Comics and Dark Horse Comics present the ultimate superhero crossover event of 2019!
Dropped into the DC universe, the Black Hammer heroes find themselves captured by members of the Justice League who blame them for the cosmic switch-and on the Black Hammer Farm, the displaced DC heroes search for answers and a way out of their bucolic prison. But Colonel Weird and the Green Lantern discover that the solution to this riddle may not be so simple.
"I didn't think something could be thrilling and sad at the same time but now there's Black Hammer proving me wrong. Amazing, just flat-out amazing."-Patton Oswalt
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I await the next issue with high anticipation. While Black Hammer/Justice League #3 gave us some answers, we still need many more before the whole story's made clear. I personally want to know who the strange man in the bowler hat is, and just what his intentions are. What are your thoughts readers? Do you have a favorite moment yet? Let us know in the comments and we'll see you again for issue #4! Read Full Review
Many of the characters and concepts in Lemire's Black Hammer Universe are homages to or pastiches of DC's iconic properties, and I love that Lemire has this opportunity to bring the two universes together for this once in a lifetime event. This miniseries is a true delight for those who love comics. Read Full Review
Lemire never wastes a page, and I suspect this will fit into the overall tapestry of the world of Black Hammer, making it a must-read. Read Full Review
Great Michael Walsh art and strong characterization leads this blockbuster mashup. Essential for Black Hammer fans, it may also work as a nice intro to the universe for DC fans tempted to explore another book. Black Hammer Justice League #3 is filled with humor and heartbreak in equal measure, confidently told throughout. Read Full Review
The buildup continue to go well and each storyline is moving at its own pace and needs. I do like the Black Hammer side more because it's fun to see them out of the farm and their world completely while dealing with unexpected people in the form of the League. The League members on the farm get a decent but of time but it's Stewart and Colonel Weird that are really moving things along and hopefully setting into position to really help. Lemire and Walsh deliver a strong book overall with some creative bits and some fun humor that definitely delights, especially when it comes to Gail. It's an intriguing crossover event that avoids most of the usual cliches of them and gives us a good look at characters crossing worlds. Read Full Review
Looks great, reads well, and thickens all the plots. Plus Talky-Walky is back! Read Full Review
A chaotic, cinematic crossover that will captivate DC and Dark Horse fans alike. Read Full Review
The issue does some interesting things to help deepen the world Lemire has built over the past couple of years but even then, the book still has a looming feeling of inconsequential storytelling. Read Full Review
The remaining JL members interrogate Black Hammer characters about their immediate appearance and the disappearance of the rest of the leaguers, honestly it was fun and seemed interesting but I don't know how they allowed themselves to be kept in and all locked up without putting up a fight.
At least Gail seems to know what she's doing when she left. Didn't expect Zatanna there, it was nice to see her help Gail find her true self at the end of the comic. Finally Vic and Bruce happened to find something that may hold a clue of where they're stranded and how to get out of it. Didn't see much of Clark and Diana but it's alright since their attitude towards the place was addressed in the previous issue.
The Para-Zone looks more
Cool, in every way possible. Jeff Lemire never lets you down.
Once again Golden Gail steals the show.