SHAZAM FAMILY ROAD TRIP! Or at least an escape from Philly, as the kids hit the road to investigate some twisted monster attacks. Freddy's new powers should come in handy, except something's off with him. Will the cost for his new abilities be more than he can pay?
Campbell continues to impress and McDaid breathes new life into this modern take on our Captain, promising an uncertain future as the focus shifts to darker looming threats. Read Full Review
Shazam! #16 presents a fun new status quo that builds upon all of the great work that has come before while also embracing the DC All In initiative. Read Full Review
The quality stays high, but this version of Freddy feels very different from the selfless boy we saw las issue. I'm hoping it's just a momentary hiccup in a book I'm really enjoying overall, but like many titles out of DC, it seems to always be affected by universal status quo changes, and I'm hoping to see the entire family reunited on the battlefield again soon. Read Full Review
Shazam!'s jumping-on point for the All-In initiative is a charming, albeit visually disjointed, new chapter. Read Full Review
This was a great issue and much better than the previous batch. It feels like Josie Campbell finally figured out the tone she wants for the series and think she found the perfect balance of silly fun along with a good ongoing story direction. Hoping the rest of the issues are this constant.
If Dan Mora was back on art it might help but only a little.
This felt like a Saturday morning cartoon gone a little off track. Nothing to really dislike about it … but it all felt a little silly and when it tried to get a deeper, the goofiness undercut the drama. It was a “middle of the road” comic, in many ways it reminded me of the Superfriends comics I read when I was little - they had that Saturday morning vibe with a little something extra. This comic is not for me … maybe if I were 12 I would dig it … and I do hope some 12 year olds read it and enjoy it … but I won’t be back for issue 17.