GODHEAD, Act 1 Part 6: The Green Lantern Corps is on its last legs which means its Sinestro and the Sinestro Corps to the rescue. But is bringing their sworn enemies to the heart of their stronghold a good move? Sinestros actions and motivations are often two different things, and not all is as it seems. Or, to put it more directly, pay close attention to a very...interesting conversation Sinestro has with his greatest nemesis, Hal Jordan!
A great Sinestro tale, a great Godhead installment, a great book. Read Full Review
The artwork in Sinestro is tremendous and constantly exceeds my expectations every month. The art team of Eaglesham, Coccolo, Hanna and Wright are just masters here and I wouldn't be surprised if they went around gloating about their badassery. Bunn's story was good as well, but I'm starting to get burned out on the "fight of the week" style that GODHEAD seems to be doing during this first act. I just hope that Act 2 begins telling a larger story and doesn't rely on the "fight of the week" scenario. This was still an enjoyable issue and even though I complained about it, the fight was pretty cool. Go check it out and get your fear on. Read Full Review
Readers following Godhead will likely be satisfied with this addition, though as an act closer, it doesn't quite pack the full punch I'd hoped. Still, it's a fine issue in it's own right and inches us little by little through this cosmic crossover. I'm willing to bet these few issues will win over some new long-term readers for the title. Read Full Review
It comes down to something really simple: if you like the Lantern section of DC Comics and you've been a fan of ol' Hal and the rest of the crazy green crew, you need to pick up Sinestro. Get a look at the other side of the coin, so to speak. Hell, even if you're reading zero Lantern titles Bunn, Eaglesham and the gang are doing great things. Pick up this gem from DC Comics. Read Full Review
The strongest issue of "Sinestro" yet, and a fine addition to the "Godhead" storyline. Read Full Review
Sinestro proves himself once again to be a ruthless leaderWriter Cullen Bunn provides us with a surprise tactic which draws the first blood of the New Gods and Dale Eaglesham and Martin Coccolo's visuals make the issue easy on the eyes. There is, however, a feeling that we've seen this formula played out similarly across all the Lantern books this month. Ultimately Sinestro #6 fails to deliver the kind of satisfying punch that one might have expected this issue to provide as the closing chapter of the first act of GodHead. Three out of five lanterns. Read Full Review
As a whole Sinestro #6 was a popcorn comic to conclude act 1. Plenty of action with little exposition as it's serves to set up Sinestro for the rest of this crossover. The art switch is annoying but not much can be done about that when you factor in monthly comics. Read Full Review
"Sinestro" #6 is another installment of the "Godhead" saga that flirts with being one of the more boring additions despite the all-out battle. Fortunately, the issue is saved by a surprising (even for Sinestro) maneuver. Bunn finds a new way to surprise readers and to up the ante in the war between the Corps and the New Gods. When all is said and done, Sinestro has made an enemy for life: a warrior maiden from New Genesis (so, "for life" might wind up being a short time for Sinestro.) In executing this maneuver, Bunn elevates the struggle in "Godhead" and once more proves that Sinestro is anything but predictable. It isn't the single strongest chapter of "Godhead," but it definitely is a critical battle. Read Full Review
I admit, Im coming at this issue from a pretty skewed perspective and you should absolutely take my opinion here with a large grain of salt. But for readers such as myself, who tired of Lantern events in the vicinity of a year ago, and who are coming into Godhead Act 1, Part 6 having not read the first five parts but instead the first five issues of Sinestro, there really isnt a whole lot here to make it worth reading. Read Full Review
Really great issue.
Where "Red Lanterns" felt like it was a repeat of the same plot points from the previous issues in the crossover, "Sinestro" delivers a fresh take on the attack of the New Gods. Cullen Bunn delivers a great script, with great art and exciting action. It was actually a surprise to see how much I enjoyed this book, since the idea of having Sinestro star in a solo book didn't sound attractive to me, but the book delivers. And, it's actually nice to see more of the different members of the Sinestro Coprs getting some characterization. As a finale to Act 1 of Godhead, "Sinestro" #6 delivers a strong ending, while also hooking us for the next part next week. This issue comes highly recommended.
confused about Sinestro's intentions but anxious to unfold.
First he culled the potential schemers and now the generic members? Guess Sinestro doesnt need foot soldiers.
Not a bad issue, but nothing special either. I think Ill cut back on the Lantern books after Godhead ends.
How many members of the Sinestro Corps are there? I question Sinestro's logic here when there is a war on the horizon. Especially considering that I recall him pulling a similar stunt in issue 2 or 3. This is certainly an improvement over initial entries in Godhead, but this event still blows.