A sentient role-playing game has transformed New York City into a fantasy world! To save lives and reverse the spell, Doctor Strange must gather a team of Secret Defenders. Will he be able to lead Black Cat, Taskmaster and Hunter's Moon as a team before it's too late?
Rated T+
The end result is a certified Hoot, with the writer giving Marvel it's very own Jumanji by way of Dungeons & Dragons Read Full Review
Doctor Strange #13 continues the strong and artistically excellent series by MacKay and Ferry. The pair have proven that they have yet to run out of ideas as they embark the character on a new fantastical adventure. The series is as magical as ever and has me digging through my dice pouch and exploring my manuals. This story is truly a love letter for TTRPG fans like myself. Read Full Review
Ferry delivers beautifully detailed and expressive art coupled with great action and visual thrills. Read Full Review
The most important part of the issue is the adherence to the rules of the RPG, and this issue balances the rules with some fun banter, a surprise ending, and perhaps the best Taskmaster appearance in his 40-year history. Read Full Review
Doctor Strange #13 is a fun story with much of its success found in adventure and character interactions. Read Full Review
Doctor Strange #13 has the good doctor deal with a living fantasy role-playing board game called “Cobolorum”. Off the bat, it feels like a fun concept, a Jumanji type story but with a Dungeons & Dragons version. However, the story's concept feels a little too big for the series to fully explore since it kind of has Strange and his adventuring party speed run through to the end. Also, the reveal of the main villain is a little underwhelming considering how they were depicted in a previous series written by Jed Mackay. However, with the main villain now established combined with the inherently fantastical nature of this story, there's still potential for the story to become more exciting in the next issue. Read Full Review
Doctor Strange #13 continues Jed MacKay's bizarre habit of starting new adventures before completing the previous ones, with Doctor Strange enlisting a new Secret Defenders to battle the Marvel version of Jumanji. Still, the team dynamic is mildly amusing, particularly via Taskmaster, whose been (it seems) permanently demoted to comic relief, and Ferry's fantasy artwork is solid. Read Full Review
Plot
Clea and Stephen come across a mysterious street in New York that leads to a mountain and a castle, Strange quickly recognizes that this is part of the board game and role-playing game called COBOLORUM, which during the 1980s was banned because it had enchantments. real that left its players, many children, in a catonic state.
It was never known who designed this game, but Doctor Strange needs to create a team to be able to enter this kind of mirror reality and free those who are trapped in the game, this team is made up of:
Sorcerer-Doctor Strange
Ladrina- Black Cat
Priest-Hunter's Moon
Warrior-Taskmaster
Clea is jealous of Strange with Black Cat, this is hilarious.
It is clear more
MacKay knows his stuff
It's dumb, but I actually love this.
This issue had the feeling of being a story that's here to kill time until Blood Hunt kicks off. but I really enjoyed it. The idea of a living RPG that must be confronted by following it's rules was interesting. It gave MacKay the opportunity to play with characters from his other series. Pasqual Ferry's artwork was excellent, as always. Heather Moore's colors contintue to compliment the art. The cover by Alex Ross was one of the better covers from this series.
I don't sense that this is going to be the most intense storyline of the series, but I had a pretty good time here. I think it's super cool that MacKay is able to bring a handful of characters he's worked on together for this. As for the story itself, it's pretty fun. I do think it's the character dynamics that really make it that way, though. MacKay does a really nice job with the dialogue here, in that he gives everyone a relatively unique and authentic voice. I'm looking forward to seeing where the second half of this goes before we jump into Blood Hunt in May.
I don't read Dr. Strange comics all that often, but when I saw Taskmaster was going to be making an appearance in this story arc, I just had to pick this up. And I am happy to say I was not disappointed. If you're like me and just jumping into the issue without reading any of the series prior to this, you won't have any trouble keeping up. It's a fun romp, not weighed down by other events that may be going on in the series, and references to other events are clearly labeled so a person knows where to look if they want more background.
As for the story itself, it is a pretty standard affair of the heros (and Taskmaster) going on a quest to save some kids. The banter between the characters is hilarious, and you can tell everyone i more
This cover was a complete gaslight. The story is an old, tired trope of a D&D portal where people go into the game. The D&D cartoon was done in the 70s and there's been dozens of renditions since, including Jumanji. This is just lazy writing. The art is cartoony and the D&D costume design was uninspired. And he left Clea at home, come on. I thought Strange was creating a new Defenders and this is what we get? I'm dropping this title...again.
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