ICEMAN VS. DAKEN Part 2
• With the X-MEN trapped in the Danger Room, it's up to ICEMAN to protect the Institute and the students from DAKEN!
• Will having Omega-level powers be enough to go against an activated APOCALYPSE SEED?
• Are Bobby Drake's students ready to fight and protect the mansion?!
Rated T+
Iceman may be coming to an end, but the creative team is going out with a superheroic bang! Read Full Review
Iceman #10 is a well-meaning, fun, if slightly cheesy comic. Its lead is an ever-charming mainstay of the X-Men dealing with real-world problems manifest in super-powered smackdowns, and that is generally the bread-and-butter of a good Marvel comic. This one comes recommended. Check it out. Read Full Review
Next issue is the last one for this run of Iceman. And despite how this series wraps in that one, it has been an overall success. Iceman has often been the overlooked joker of whatever group he's in. This series has really given the character a chance to grow into a full person and dealt with a lot of issues that not only gay characters face, but ones that should resonate with all readers. Read Full Review
This issue does a good job of wrapping up story lines, and starting to bring this too short series to a close. Read Full Review
Solid art and strong character moments make this an enjoyable issue, though it still has some major cons. Read Full Review
The resolution to that battle is handled well, emphasizing Bobby's innate optimism rather than leaning on the old "Iceman finally taps into his true mutant potential" chestnut. But in general, this issue doesn't focus enough attention on Bobby himself. Read Full Review
An issue-long fight sequence, Iceman #10 shows off Sina Grace's excellent sense of pacing and the care which Grace and artist Robert Gill choreograph their action. The result is a better-than-average fight comic, but there is still only so much you can do with an issue-long fight. Read Full Review
Bobby drives Daken away and everybody realigns their status quos a bit as they pick up the pieces. This issue is mostly brawl, with solid art and deadly-serious scripting, but it really only manages to engage my interest in the implications of the aftermath. It's a definite improvement over the previous issue, but I'm suffering from a little "once bitten twice shy" hesitation after essentially writing this title off at #9.