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9.5
This run is the best kind of escapist insanity. It is nuts, nothing makes sense and I love it. This is the kind of mindless fun I need sometimes. From jump, thingy boy Ben has been punching his way through a rolodex of WTF moments. The escalation of shenanigans here is hilarious, like.....why Ben, and why all of this. Mosley must have had the time of his life accepting the green light of this project. Cracked his knuckles, cocked his hat to a tilt, poured an aged brandy and said "let's get weird." Don't compare this series to anything Ben Grimm before it, abandon what you know about him. Turn your brain off and strap in. Because this series is fuggin great.
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8.5
And there it is. It had to be that way after all of that. Mosley had a plan but the delivery was all over the place but somehow salvages the end of this issue. Now I'm ready for the end of this and maybe reading it again just to see if It was me or not and how did we get here. Reilly's art is as consistent as can be and the quality is there with the same befitting colors from Bellaire.
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7.5
At last the creators pull back the curtain and explain the plot. And dang it, I really like the explanation. Ben's new pals make a ton of sense now.
The art remains delicious and is still the best part of the package.
Though I understand the logic now, it's not quite good enough to defuse my crankiness over the last few issues. I'm not as patient as Ben Grimm is with foreshadowing that stays in neutral gear for months. When there's not a lot of other substance to distract from the mysteries it's especially infuriating. (e.g., Walt Simonson teased Surtur for YEARS in his Thor run, but Thor was doing tons of awesome stuff in the meantime.)
To support my position, I point to the way all the short-term foreshadowing about Bobby and Amaryllis works in this issue. It's terrific because it's paid off within the issue instead of meandering for months as "weird for the sake of weird". more
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9.0
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9.0
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7.5
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7.0
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7.0
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6.0