Hawkeye and Spectrum square off, Persuasion has her own perfume and Super Apes conquer Central Park!
RATED T+
Thunderbolts #3 is a comic that knows how to have fun. The cast may have been fully formed but it is nowhere near settled, with so much tension threatening to bubble over. Read Full Review
Diaz and Olazaba have fun with the issue's fun action beats (psychic monkeys take over a zoo, it's great), but Thunderbolts #3 posits that this team is a broken group of people that were assembled for the marketable aesthetics that they have and not their abilities as a group, which is only breaking them further. Read Full Review
Diaz delivers some great art in the issue. The visuals are beautifully detailed, filled with energy and fun. Read Full Review
This is good, bread and butter superhero comics. We've got a fun team with a unique approach to telling their story, while still being tried and true superhero stuff. Read Full Review
Thunderbolts #3 is a solid story that feels like a repeat of the plot from issues #1 and #2. The issue is well-constructed in its pacing, plotting, dialog, and excellent art, but the series feels like it's not going anywhere. Read Full Review
This is so much fun. I get that is not everyones cup of tea but is just plain fun for now...
By #3, the series' Big Problem is clear to me: This is a well-crafted tent without a tentpole.
All of the small stories -- the mission du jour being an embarrassing success, Clint's immaturity and self-doubt, Monica's undercutting assistance, America's power problems, the troubling way Helen runs the team with a PR focus -- are good. But none of them quite get the focus (or quite have the quality) to be the lead story.
It's possible to write a great ensemble series with attention spread evenly across the cast (that was the standout feature of 80s Claremont). But this volume isn't quite clearing the bar.
The guest art is solid; nicely finished and it has a distinctive, mild grotesquerie to it. But it's also a more