"No Home for you Here" part one! Batman and Superman embarked on a quest to help Wonder Woman rediscover Themyscira, but finding Diana's lost homeland proves more difficult than these three heroes expected. While on their journey, a distress call from a nearby ship turns out to be more than meets the eye, and the Trinity find themselves marooned on the dread island of Skartaris. To make their way back home, our heroes will have to overcome Deimos, who will stop at nothing to seal off Skartaris from the rest of world forever!
RATED T
I am not going to spoil the big ending, but it does feature a character not seen in quite a while. There is even a damn good teaser hint that the heroes encounter along the way. And I am so looking forward to the next issue, which is the best thing one can say about the opening chapter to a story. Read Full Review
James Robinson and Patch Zircher deliver the best issue of Trinity since Francis Manapul was writing and drawing, with a Wonder Woman-centered story that should give us some great evolution for the Trinity team. Hopefully, this will be the send-off that this team deserves as it will probably be the last arc before the title comes to an end. Read Full Review
This is the best Robinson has written Wonder Woman yet, and the appearance of the Warlord at the end of the issue makes me excited for what's to come. Definitely an improvement over the last Trinity arc. Read Full Review
If you find yourself in need of a comic where Batman, Superman and Wonder Woman punch lizard men for several pages, Trinity #17 is the book for you. This isn't a particularly deep story, but it is fun to watch the Trinity struggle through a fantasy landscape where their collective lack of super-powers puts them on equal footing for a change. Read Full Review
This is a pretty good start to a story that offers a bit of mystery, some pretty good action and great art that marrries all together in one nice package. Read Full Review
This issue gets points for concept, but loses some of those in execution. James Robinson has a wonderful idea going in, but the Trinity's voices feel a bit off and the story is forced to hit the ground running. I am looking forward to the next issue since the cliffhanger promises some old-school fun, but can only cautiously recommend this for those on the fence with this book. Read Full Review
Despite all the mythology surrounding this arc, it looks set to be an old-fashioned brawl of a story. A bit of daft fantasy could be just what the series needs after a post-Manapul slump. Read Full Review
Overall, this is a safe but unspectacular opening to a new story arc. The mystery of what is happening with Skartaris and Warlord is enough to keep me interested but there isn't anything here that truly amazes. Read Full Review
While this issue may not be as entertaining and the recent Dark Trinity arc, which granted fans' wish to see classic, proper I could say, Zatanna, ditching her New 52 design, it surely was fun to read. Non linear narration is unusual for comics, and it helped to build tension, anticipation and suspense, eventually leading to revelation where exactly protagonists are, and who is going to help them out. The only thing I've felt off was Wonder Woman's knowledge about Skartaris and Warlord, who by the way, would be the perfect person to actually tell heroes, and us, readers, where Bruce, Clark and Diana are.
Issue's strongest point, to me, was probably Wonder Woman's blindness and how it did not affect her combat. Maybe it's not the more