NEW STORY ARC!
"BLEED," Part One-To go into the dark, you have to get to the dark. They never put a dungeon anywhere accessible, do they? Past sins haunt our party, and future sins permeate the landscape. DIE's closing arc begins as we began: with regrets and screaming.
he references, the story, and the visuals are all among the finest I've seen in a comic series. Gillen's storytelling is immensely clever and should be applauded for maintaining such a high degree of quality over 16 issues. Read Full Review
As DIE enters its final act, it heads to a new area marked by a new theme familiar to all gamers - cosmic horror. Read Full Review
DIE #16 is a breathtaking and bloodcurdling plunge into a new genre. As always, DIE is a compelling read and its world remains with you long after youve left it. Read Full Review
Die is coming to an end, and all of the signs point to it being a spectacularly devastating finish. And if I were to say that I'm ready, I'd be lying. But what I can say truthfully under the Dictator's command, is that I'm so excited to see what Gillen and Hans have in store for us. Read Full Review
Stephanie Hans blows me away with the scope and pure wonder of the imagery in this issue. Every page is like a beautiful painting and brilliantly draws you into the world of these characters. Read Full Review
Were sixteen issues in and this series still hasnt missed a beat. Simply put, Die is an absolute masterpiece that will either have you pining for your lost D&D days, celebrating your current D&D days, or wishing you had D&D days to get excited about. Highly, highly recommended. Read Full Review
A journey to the center of the world can give the impression there's lots of pulpy action along the way. Instead, Die #16 takes a more cerebral route to its goal, depicting characters facing unimaginable odds all through the prism of their experiences and broken lives. Die #16 is a superior read, and an issue full of startling and stunning artwork. Read Full Review