That guy in the beekeeper suit is holding a thing that's freaking everyone out. A Skinner box is bigger on the inside than the outside. The Avatar makes an enemy on the Axis of Power. If you save the universe and no one remembers, is it worth it? Maybe.
RATED T+
G.O.D.S. #4 takes a side step away from world-building to explore an interaction that takes place in a very small space of time, maximizing the spectacle. In the very same issue, we see an exploration of an impossible amount of space. The nature of time and the universe are on full display in this existential action adventure that is excitingly impossible to predict. Read Full Review
Schitis art is amazing. Every page and panel is filled with awesome detail and visually compelling moments and action. Read Full Review
Magic, and its various depictions, sit at the heart of G.O.D.S. #4 just as the book makes its first foray into depicting the true forms of abstract beings. Hickman retains the human approach to the story as Robert and Wynn lie at the center of the issue. Schiti elevates these two in a series of repeating panels that showcase the art and colors genius approach to depicting the manipulation of time and spells. Schiti is also allowed to deepen Wynns character while revealing the otherworldly designs for abstract beings like The In-Betweener and Oblivion. With four issues under its belt, it has become clear that this series is a consistently great exploration of character and cosmology. Read Full Review
G.O.D.S. #4 slowly but surely transitions the series from pure character- and world-building into a story with an actual plot and stakes. If Hickman keeps going where it looks like he's going, this series could have reality-ending consequences on a bigger scale than one we've seen in some time. Plus, Schiti's art goes a long way toward keeping Hickman's higher concepts grounded and accessible. Read Full Review
G.O.D.S. remains a beautifully crafted and compelling read. Read Full Review
This is still a very complex, intricately woven comic, but that also makes it a little too obtuse at times, and a little too full of itself. Fun read, at least. Read Full Review
Plot
Doctor Strange and Wyn face off against Oblivion, a being created by Inbetweener through Robert Forson, an A.I.M scientist who was recruited for this purpose as a child.
Donctor Strange and Wyn manage to stop the threat of Oblivion and discover where Robert was trained, in a kind of cube that is a door to other dimensions created by the Inbetweener. Stopping Oblivion managed to momentarily stop the BABYLON EVENT that everyone fears.
Wyn meets Mia the new member of TNOOT trained by Aiko and Dr Saint-Maur Cercle, Wyn discovers that Mia actually has magical abilities and that she was recruited as a trap.
Wyn and Doctor Strange work very well as a team.
With new revelations and more action, this i more
Hickman is on fire. Somebody extinguish this man!
Wait...actually, don't. Let the man cook.
Hickman is building something mythological!
A super interesting issue here. Schiti's art continues to be great, and I'm still really enjoying the world that Hickman is building here. I think he told a really good origin story to start this issue off with Robert. I'm very interested to see what happens the next time Wyn and Aiko see each other, considering the confrontation they were about to have in this issue.
You have to know what you're in for with Hickman at this point, so this kind of indulgent storytelling is to be expected. These early issues are built entirely on trust that Hickman knows how to land the plane, which I think he's more or less earned. I'm skeptical that this will be Marvel's Sandman--to do that he'd have to be a little more aggressive about giving the characters distinct identities--but on the whole, so far so good.
Art: 4/5
Story: 3.5/5
Total: 7.5/10
The emperor has no clothes, man. Hickman has his head up his own ass. What even happened in this issue?