HELL CAN WAIT!
Avalon is falling! The Acolytes are on the hunt! Nemesis has just landed from the Age of Apocalypse! Seems like the perfect time for a heist, right? The Marauders couldn't agree more! It's a mission to the recent past to rescue the last survivor of a forgotten mutant golden age!
RATED T+
This issue served as both a lovely ending to the arc which preceded it and also as some truly excellent stage setting for the new fun to come. It would be a shame to miss out on it. Read Full Review
Some heavy '90s nostalgia takes various spotlights in the rapid speed overly packed ‘Marauders' issue, taking giant leaps in order to wrap things up in order to tie into the current X-Men-related event story. Overall, this title has a lot of intriguing concepts at play and had a ton of potential that just didn't fully materialize in an issue that felt more like a forty-meter dash rather than a longer somewhat more leisurely type of marathon. Read Full Review
Marauders has the potential to be an enjoyable series, although its focus needs to be greatly narrowed in the future. Read Full Review
This probably the first time-travel story since HoXPoX (considering that X Lives featured mental time travel and in X Deaths Phalanx Logan isn't the protagonist) and as much as Orlando chose a VERY specific period, I think it fitted well and the Avalon falling scenario made the consequences of time-travelling easier to get by
On the one hand I enjoyed this story, on the other, if you asked me to summarize the plot of the first arc I couldn't because I never felt particularly involved in the sprawling, unfocused plot. Definitely a comic better in its small moments than big movements, but for both Orlando and Marauders that's still better than I expected.