A really beautiful conclusion to a wild, confusing ride.
SERIES FINALE
Everything ends! Don't miss the harrowing conclusion to IVAN BRANDON and NIC KLEIN's seminal sci-fi series.
Abram Pollux finally retraces the steps that brought him to Planet Ouro, and the final mystery of his arrival is revealed. Don't miss the penultimate issue of IVAN BRANDON & NIC KLEIN's sci-fi mindbender DRIFTER.
Still decently confused, but I feel like we might be closer to finding out what's going on.
Death and madness threaten to consume Abram Pollux as he uncovers the hidden truth about Planet Ouro.
Finally -- answers! Really great art. Some really great emotion and drama. Haunting actually. Pretty legendary stuff.
Pollux has been searching for the truth ever since he arrived on Ouro. But now the truth finds him, and sometimes that's the worst thing that can happen to you.
A bit unbelievable (even relative to this book), but very fun and eventful nevertheless.
A new storyline! Moses has a list. Throughout his murder investigation of the IDP camp's doctor, he's been deciding just who will live and who will die. Now, caught in an arms deal near the Sudan border, it's time to start checking names. But this is one battle that's not as simple as it seems.
With the doctor's killer revealed, Moses is dragged deeper into his own psychosis than ever before, making it more and more difficult to keep it cool as he plots the violent takedown of every enemy he's made while in the IDP camp.
The world is becoming as hot as the barrel of a spent gun, and Moses feels it most of all. Now he's making a mad play, falsely aligning himself with everyone in hopes of figuring out who killed the camp doctor before one of his new "friends" puts a bullet in his back.
Moses, descending deeper into the mystery of who murdered the IDP camp doctor, begins to stir the nest of hornets that is the criminal underworld of refugee camp life. He suspects everyone and everyone suspects him. It's nothing short of hard-boiled detective fiction, East African style.
The conclusion seems very rushed and sloppy -- so much so that some if it is a bit unclear and the rest is falls flat. The art also seems particularly poor in this issue. The best think about this issue is that it's a very quick read.
In all the series, is a decent light read for someone looking to read something in the post apocalyptic and/or dystopian genre, but the story is fairly more
The sense-shattering conclusion of the hit miniseries arrives with a bang! Keaton has been cast out of the convoy, but Vic's new allies are not to be trusted. If Keaton can take them out of the picture and get Vic to Alcatraz, can she even redeem herself?
Good art (and great colors), very good characterization and depth, but not much excitement.
The series featured in the New York Times kicks off "Dry Season," a murder mystery in three acts. Moses tries to settle in an IDP camp in hopes of capturing some sense of his past. But a brutal murder sends him spiraling into the dark underground of the refugee population.
It's enjoyable, but a few things were a bit silly / didn't quite add up and there wasn't a ton of depth or tension here, possibly from being a bit too quickly paced.
Keaton and Vic are coming to the end of the road...but it's not the end they had planned. Their destination was Alcatraz, but when Keaton's darkest secret is revealed by her worst enemy, the deadly crime boss El Fuego, she'll find herself left out in the cold.
While the art still isn't my favorite, it's grown on me. The story continues to build in a good way and there is some great escalation of conflict in this issue.
Vic has a bounty on her head, and everyone out on the ice is looking to collect. After narrowly escaping the latest attempt on her life, she and Keaton hide away in a remote cabin where the previous inhabitants died of Frostbite. Little do they know, however, that Fuego's thugs are just about to knock on their door.
I don't love the art (but it's growing on me and isn't bad), the story isn't too novel or especially clever, but this is good fun and I enjoyed the more Mad Max-ness of this issue. It's moving a bit too quickly at the expense of depth and emotional connection to the characters, but it's fun and not boring. This is a good series so far.
The high-action futuristic Western from the writer of THE FLASH and the creator of Empty Zone kicks into high gear! Keaton has managed to get Vic out of Los Angeles, but the trouble is only just starting. The mysterious Boss Burns knows the precious cargo that Vic is carrying, and he wants it for himself. He's put a price on the women's heads, and ...
The art doesn't do a ton for me, but the style does set an appropriate tone for the book. The story progresses nicely in this issue, we get to know the characters better, and there's some excitement.
The start of their journey did not go exactly as planned, but Keaton made a deal to get Vic to Alcatraz safely, and nothing will dissuade her from carrying out her contract. With their main transport knocked out, and roving gangs looking to block their path, Keaton and crew are going to have to get clever if they're going to stay alive.
A good issue, but I'm a bit torn on exactly how to rate it. Shockingly enough, at some points in this issue the art falters a bit and it less than superb, but it's generally still very good (especially the colors, as always). As far as the story goes, there is yet another twist that partly brings back Drifter's familiar feeling of "What the f--- is going on?!" and partly intrigues you and makes more
NEW STORY ARC
Ghost Town is destroyed. The planet Ouro is coming apart at the seams. But even with the world breaking around him, all Abram Pollux can think of is revenge on the man named Bell Emmerich.
Prepare yourself for the beginning of the end in IVAN BRANDON and NIC KLEIN's brooding sci-fi epic...
Amazing issue. It seems like we finally have enough pieces to begin seeing the whole puzzle... though, we also discover new, but very intriguing, shocking, questions.
END OF STORY ARC
Seared by the flames of war, Ghost Town's survivors are forced to make an impossible decision. Abram Pollux makes a discovery that shakes everything we know about Ouro.
I'll admit, I've struggled through a what has often been a very ambiguous and confusing story to get to this point, but, finally, here is the payoff I've been hoping for. This issue is incredible! The action is bananas, but it's not just mindless violence -- there is so much passion in pretty much every panel. The Ghost Town was a ticking time bomb and it has finally gone off and lines have beenmore
The Wheeler assault threatens to swallow Ghost Town and everyone in it.
Now we're talking. This issue is great. The tension that's been building for the last issue or two (or more) finally breaks in the best way (and with a lot of action). While there are certainly still a plethora of unknowns, this issue is relatively easy to follow and provides some answers.
Just as Ghost Town teeters on the brink of war the man called Emmerich comes in from the cold.
Ravaged by a nuclear winter, Ghost Town is forever changed when the Wheelers begin to set a mysterious plan into motion.
The art is amazing as usual, and there are some exciting happenings and developments in this issue. However, the pacing is quite off (primarily rushed) and, as usual, it's hard to follow everything that happens.
NEW STORY ARC
Abram Pollux returns to Ghost Town, determined to even the score. But the rules have changed. New alliances are drawn, old friends become new foes, and each step closer to the truth brings Pollux that much closer to hell.
This series is not an easy read. However, in this issue, it seems like we finally get some significant answers or pieces of the puzzle, and of course we also get further questions.
At the end of Arc 2, everything burns.
Now we're getting somewhere. Some great action, some good character development and we are finally making some progress (but not too much) in terms of learning what's going on.
STORY: IVAN BRANDON
ART / COVER A: NIC KLEIN
Things get ugly.
The art is fantastic as always, but that is by far the best part of this issue. Besides the art, this issue presents some quality world building and what I hope are more pieces of a puzzle that will come together sooner rather than later. While this issue isn't confusing like some of the previous issues, I've read issue 7 and I still have very little idea of what is going on. I keep waiting formore
NEW STORY ARC
Stranded on the dark side of Ouro, Abram begins to scavenge the wreckage of his ship, determined to find a way back home. But he's not the only one out here picking over the bones of the past.
As always, the art is very good and the writing is great. There is a bit more happening in this issue than in the last, but I don't think the overall story progressed a ton. Very good issue in a very good series.
END OF STORY ARC! The shocking end to the first arc, as Dylan's secret collides with his home life. BRUBAKER & PHILLIPS's new series keeps the hits coming, and remember, each issue includes fantastic back page extras and articles.
This issue is pretty slow and it doesn't come close to having the emotional impact of the first issue. There is a lot of world building and rule learning in this issue, but not much else. The ending however is fairly interesting. The art is great, especially the little details like the random creatures in the background. While this issue was probably appropriate for this point in the story, anmore
MILLAR and CAPULLO's epic sci-fi fantasy story continues. After her death, Bonnie is reborn in Adystria and has a sword thrust into her hand. As the evils within the Dark Lands get stronger, she is Adystria's only hope: their savior.
With the most intense patch of war zone behind him, Moses surrenders himself to an ancient Acholi ritual in hopes of chasing away the ghosts of those he's killed. But will the ceremony cause him to lose more than just his inner demons? Featuring art by Congolese artist Pat Masioni!
The art is great -- everything from the pencils to the colors and especially the character/creature designs. The story moves along nicely in this issue, presenting some important backstory without taking up too many panels or slowing things down and moving the current story forward nicely with a few twists and intricacies. The reason why I didn't rate this issue even higher is because there stilmore
Now face to face with the God of Whispers, enslaver of worlds, all that stands between Adam Osidis and his heart's every desire is one simple compromise, to bend the knee.
I was pretty excited about this series after the first issue, however, the weakness of the art is starting to weigh down the series and its potential. At best, the art is just average, but it it often lacking detail (and the shading/coloring could be a little darker to match the tone of the story). This lack of detail is really prominent when this issue try to show what would otherwise be quite more
Danielle is well outside of the law now as she and Tolvo head to where Conrad is believed to be.
The art is pretty good (but nothing amazing). However, the plot meanders for most of this issue. I'm not sure where this plot is going and so far, the story isn't very deep. While I thought the very end of this issue was intriguing, I think most of the issue is filled with fairly cliche spy genre elements mixed with some fairly corny fantasy/fair tale elements. This issue did barley enough to more
Connor Wolf's initiation begins as the rest of the Shadow Players regroup and grapple with the fallout from Hansel's gut-wrenching incident during their recent failed assignment. Tension builds as Feathertop ignores the team's pleas to complete the mission, and Peter adjusts to Connor's bravado when the two are sent on reconnaissance to thwart a gr...
The art is quite good as usual; however, the progression of the story slows down tremendously in this issue. This issue raises a couple of fairly interesting ideas, but I don't feel the the plot has progressed much since the last issue. Even though the pacing is quite off in this issue, it's still a pretty good issue in an otherwise very good series.
The Geckos invade the walled city of Philadelphia while Protos assembles the war-torn robots of the past into an assault force.