Rider, an axe-wielding wasteland survivor, carves a bloody path across a war-torn North America ruled over by the Lords, the mysterious Father, and their cult followers as he searches for his abducted wife and child. Information from one of Father's hired mercenaries could lead Rider to his family-if the Lords don't take him out first.
o From the creator of D4VE and Marvel's Secret Wars: Battleworld.
o Fast paced manga-style action in a Road Warrior setting.
Death Orb is set to only be a 5-issue mini but this first issue does a great job landing in all the right places. We meet our protagonist with a clear goal, the tone is set very well, the art team nailed it, and it really ends with a bang! Read Full Review
Mystery and intrigue! Apocalyptic death cults! Cool motorcycles! Death Orb #1 sets high stakes - and meets them - in this fun first installment. Read Full Review
I wouldn't consider myself a fan of Post Apocalypse/Wasteland stories but this mini-series might just change that opinion, in just 32 pages we learned a lot of the world Rider inhibits and about his personal mission. All the info we acquired gives a feeling of a large unique world waiting to be explored thoroughly. Ending on a big cliffhanger this is one journey I am looking forward to. Read Full Review
The combination of high-octane, action-driven pacing and mysterious, loosely-defined mythology builds to crescendo in this issue's climax. How Ferrier and Aragon continue from here will likely reveal more about the nature of this world, and maybe a little bit more about Rider, too. Whether it results in clear answers or not, this Dark Horse Comics mini-seriesis certainly capable of capturing the reader's attention. This is a thrilling and beautiful new action comic that's just damn fun to read. Look no further than the ultraviolent delights of Death Orb. Read Full Review
Death Orb has a familiar feeling with its larger concepts but its execution is solid and I like the trappings that we get from a lot of this first issue. Aragorn and O'Halloran are doing the heavy lifting here with the artwork that lets it stand out and become engaging but I'm curious to see where Ferrier will go with it as I'm getting a Grendel-esque feeling about a lot of this. I'm intrigued by what's presented here and there's enough for me to keep going forward with it, particularly since it's also a five-issue series so it's not a huge investment in time or money. Read Full Review
Another entry in the apocalyptic tomorrow genre, with just enough sparkle to keep the interest of the reader. Go ahead and pre-order, it will be interesting to see how this one unfolds. Read Full Review
Aesthetically honed and metal as hell, Death Orb has more than enough going on to satisfy readers' visual appetites, but this introductory issue fails to provide as much narrative staying power to chew on. Read Full Review
Death Orb #1 doesn't offer a lot of substance to sink your teeth into, so far it has a pretty basic lone-desert wander on a quest plot and not much else, but the execution is good enough that if you appreciate any of the influences mentioned above you may want to keep an eye on it. Read Full Review
Death Orb has potential to continue to make this story it's very own and keeping us all wanting answers with every issue and I hope that that is what happens. So far, I am invested and curious enough about the details of this story that I am willing to put up with a pretty unoriginal dystopian world. Read Full Review
This isn't exactly Mad Max: Fury Road, probably closer to Thunderdome Read Full Review
Death Orb feels generic. The setting, the style, and the writing all cater towards those who are into post-apocalyptic work. The problem is that it doesn't do much to branch out for other readers. With it's by the book good and evil characters with sidekicks, most people will not feel the motivation to jump on the series with a been there done that feeling. It may wear off for the next volume, but as it stands now, it has a lot of work to do. Read Full Review