With Seattle under siege and Diggle in the grip of crime lord Richard Dragon, the Queen Legacy must find a way to move on. But is that even possible given the violent aftermath of The Outsiders War? A brand-new storyline and perfect jumping-on point to Lemire and Sorrentinos popular run, as Green Arrow: Broken begins here!
Broken is off to a very strong start. Lemire wastes no time getting things moving and he covers a ton of ground. Multiple -- and not to mention very awesome -- plot points are established here and I'm beyond happy to see the developments in The Outsiders War aren't being left behind. Throw in Sorrentino and Maiolo's consistently incredible visuals and this is an issue every single Green Arrow fan needs to buy. Oh, and I can't forget to mention this is a jumping on point, too! Read Full Review
Overall this was a great issue. The creative delivers the same consistent quality we've come to expect, while breathing new new life into the series. It's always great to see a series not get stuck in it's ways, and follow an original idea with another completely different and original concept. I highly recommend this issue to all. Read Full Review
Throughout this run the visuals have taken this book to a new height and this first issue of the new arc does not let us down at all. Sorrentinos pencilling and Maiolos colouring is definitely the most consistent art in the industry at the moment and really makes this book stand out from every other book on the market. I really feel (especially the previous issue) that this book is sometimes worth picking up just for the way it looks. Luckily with this new arc though, we are treated to an excellently crafted and written storyline too. Read Full Review
Green Arrow #32 is a great start for the new arc, with an exciting and different than usual story. The writing and story are very strong, it's an engaging read from start to finish, the artwork is a sight to behold and the intrigue in where the story will be going only makes the issue even better. Green Arrow is easily one of the strongest superhero books DC or any company is currently putting out and you should not be missing out on all the fun. Read Full Review
The creative team is setting up yet another thrilling chapter in the pages of Green Arrow. An interesting and compelling cast of villains, combined with the increased use of John Diggle and powerful art from Sorrentino and Maiolo make Green Arrow #32 a great jumping on point and a must read book. Read Full Review
Green Arrow is action-packed superhero fare " BUY IT, add it to your pull-list and search the shelves for back issues. Read Full Review
Green Arrow #32 is a great jumping on point for new readers, but is an awesome book for longtime readers as well. It's such a great combination of old and new and Lemire and Sorrentino do it all so well. Please read this book and make it the best seller it deserves to be. Read Full Review
If you have mistakenly missed out on the work this team has done on Oliver Queen, then Green Arrow #32 is the right jumping-on point. Read Full Review
Somehow, Andrea Sorrentino still manages to keep up with the monthly grind and deliver his typical gorgeous, striking superhero imagery. His style definitely suits the dank, rain-soaked alleys of Seattle and Ollie's frantic battle with the Longbow Hunters. However, there were a couple instances where Sorrentino's use of silhouetted figures made it difficult to tell which character was featured in the panel. On the plus side, Sorrentino takes the opportunity here to shake up his usual style for the Richard Dragon-centric flashback scenes. The colorful, textured imagery is a great counterpoint to the stark, washed-out images of the present-day scenes. Read Full Review
There was a lot of story here, and some interest action, but the big game changer comes in the final pages as we see things are definitely changing for Oliver and his friends. Read Full Review
"Green Arrow" #32 is, once again, a huge success -- and that's even factoring in the new Green Arrow's debut, or the return of Diggle to the forefront in the comic. Lemire and Sorrentino have been on this title since "Green Arrow" #17 and they're not just my favorite creative team on the book -- Lemire and Sorrentino's work on "Green Arrow" is one for the history books. Their collaboration here simply cannot be missed. Read Full Review
Jeff Lemire and Andrea Sarrentino have brought back "Green Arrow" from the brink of total disaster by expanding the character's mythology and creating a huge adventure arc. This issue kicks a new story that successfully proves that this creative team can make traditional bad-guys-in-the-hero's-city just as exciting as globetrotting escapades. It is a great entry point for new readers without regurgitating old information, and Sarrentino's art is just incredible. Read Full Review
Lemire is crafting a story that is both compelling and filled with action as this issue begins to lead into something even bigger. Hes accompanied by talented artists and together they're creating a great story. If youre looking for a jumping on point, this issue isn't a bad place to start. Read Full Review
Green Arrow #32 is a good place for new readers to jump on because it will feel instantly familiar (especially to fans of the TV show). Because Green Arrow isn’t held in the same regard as Batman or Superman, it gives the creators more room to tell different kinds of stories with him and take more chances with the visuals as well. To date, Lemire and Sorrentino haven’t been a letdown and while this issue isn’t up to the same standard as the last arc, it’s still a solid superhero story that has a lot of potential to wow its audience. Read Full Review
Almost totally derivative except for Sorrentino's thoroughly distinctive artwork. Read Full Review