Before the team can figure out what happened to their memories, Cadmus sends some seemingly familiar faces into the darkness of Commonwealth space to face off against the first member of a new group of villains called LOCUS!
Justice League 3000 is a refreshing take on the typical "alternate-Justice-League" story. While it is quite funny watching the Justice League of the future bicker amongst each other while fighting against an immensely powerful villain that would give the present day League a run for their money, there is a reason behind all their chaos. The writing team of Giffen and Dematteis put real thought into how these characters would change given their new setting and origin and the differences between the Justice League 3000 and the present day League are quite interesting and compelling. Read Full Review
This book balances humor and action amazingly well. By setting the story a thousand years in the future, but using a familiar cast, we get a best of both worlds situation where DeMatteis and Giffen are free to work their strangely dark humor, but we, as readers, still have a solid anchor point. Porter and Hi-Fis art is just cartoonish enough to be delightful right up until it needs to be dark and even a little messy. Read Full Review
Justice League 3000 #2 fires on all cylinders. Keith Giffen, J.M. DeMatteis, and Howard Porter deliver in absolutely every aspect. The pacing and plotting in this issue are phenomenal, while the character work and dialogue are, as always with Giffen and DeMatteis, a treat. With many team books, some characters feel underused, but thats not the case here. Each character has their place and they all have their time to shine in this perfectly balanced issue. Justice League 3000 #2 starts to peek behind the curtain as we learn more about The Five and the Imperium. This is everything you expect from the veteran creative team and more. Simply put, if youre not reading Justice League 3000, you should be. Read Full Review
I'm not wild about the characterizations, and I realize these are not the heroes I'm familiar with, but I need to see some teamwork from a team on a team book. The visuals, though, are a visual grand slam! Read Full Review
All in all, if you heard this series was off at a bad start thing again. This series has a good idea where it's going and I would like to see it continue. I highly suggest you all to go buy this comic. It's not everyday you see a second issue as a good jumping on point for new readers and get them interested in the series and go out to go out and buy last month's issue. Read Full Review
The team encounter a new villain in this issue with a seemingly godlike control over reality and the disposition of a cranky teenager. Cue more fun shenanigans and a surprising dose of violence. Luckily, this isn't a throwaway character, but a villainess with a clear connection to the overarching conflict with "The Five." The good news with this series is that it seems to be very mindful of what transpired in the previous Legion book while still offering a very clean jumping-on point. Hopefully it won't be too long before these familiar five faces are joined by a few Legionnaires. Read Full Review
Justice League 3000 #2 continues the fun and adds a bit more story to boot. The humor is spot on and the mystery surrounding the team is interesting. The art and story combine to make this one of my fun picks of the week and a book I am beginning to look forward to each month. Read Full Review
Writer Keith Giffen follows up his highly entertaining Justice League 300 #1 with a solid second issue that continues the group chemistry that brought all of the laughs in the first issue while expanding JL 3000s world as we discover the first villain in the mysterious group known as the five, and discover new worlds. The only areas where this months issue fell short is that Coeval seems a little generic, but it could be too early to tell, and I was hoping that Flash and Green Lantern would begin to stand out among the other three members of the group. DeMatteis and Porters colorful and vibrant artwork continues to stand out and set the scene for the groups outer space antics and despite its flaws, JL 3000 #2 still holds its own and continues to place this as one of my top favorite series. Stay tuned to We Then Nerdy for more Justice League 3000. Read Full Review
Overall, I think this is a good team though, and I certainly look forward to seeing them do more in future issues. I'd love for the team to get to do a good decent run on this title. Read Full Review
Overall, Justice League 3000 #2 is an enjoyable romp, still winning points for good will but which really needs to up its game and soon or else risk dropping points. I alluded to my eventual grade earlier, but will present it here for doubt - this is getting another Read Full Review
Little advancement of the story and overly-used tropes take away from the beautifully drawn and fun "Things Fall Apart." If you're into comics that enjoy and exploit the craziness of the universe that our heroes live in, please pick this up. Read Full Review
This series is already running the risk at being too convoluted. We're being slammed with back story this issue, some of which could have been covered more in depth in the first issue. Read Full Review
After a really amusing first issue, the second installment of Justice League #3000 does not quite hit the right beats that readers would expect from the team and concept. Fans might want to skip this installment, and wait until the next one. Read Full Review
Issues like this only serve to convince you that the League is better off as dead legacy heroes in the 31st Century. Read Full Review
"Justice League 3000" is an odd book. It's hard to tell where it's going, and it seems to be trying to juggle too many different styles in its writing. If things settle down and cohere a bit, it's got a chance. But right now, this isn't quite there. There's some flash and bang here, and a cliffhanger that I suspect will keep some readers shocked enough that they'll want to see what happens next. But there's only so many times that particular trick will work, so hopefully everything else will fall into place before long. Read Full Review
The League's one-note characterizations and constant in-fighting continue to grate, and there's an additional problem with pacing here - Giffen and DeMatteis spend 13 pages delivering exposition, cutting away the moment there's about to be anything visual taking place. Read Full Review