"BLEED," Part Four-The final encounter approaches. Everything to play for, even if everyone's already lost.
DIE ends next month, and I will miss this masterful comic, the best book Image has published in years. Read Full Review
Die #19 is preparing us and the party for the end. You still have plenty of time to get current and read one of the greatest pieces of speculative fiction, maybe ever, just in time to witness the finale. I'm not going to stop thinking about it until it gets here. Die #19 left that imprint on my brain. A lingering command. An echo that refuses to be silent. Read Full Review
DIE #19 is a beautiful and poignant exploration of finding and accepting queerness through RPGs. With its stunning visuals and gripping narrative, its a shame the journey is ending soon. Read Full Review
Die #19 tells a story with a difficult theme with a skillful and respectful hand. Read Full Review
Stephanie Hans delivers some fantastic visuals throughout this issue. Hans perfectly captures the emotion of a moment visually and creates some thrilling and scary images throughout. Read Full Review
Woke woke wokety woke?
This issue was a bit of a disappointment as the penultimate chapter in an otherwise captivating series. For starters, yes...the gender identity stuff was pretty on the nose. I can handle a bit of it cause that's just the world we live in so I've come to expect certain writers (Gillen especially) infusing that kind of thing into their stories, but this was a bit too much for me. Using the wardrobe from Narnia as a metaphor for "coming out of the closet" goes against pretty much everything C.S. Lewis stood for and is honestly kind of insulting.
I might've rated this issue lower, but Stephanie Hans killed it with the art (again) and this series has been stellar enough overall to warrant a generous pass on a solitary instance of disa more
Woke trash. The series up to this point was about a group of teenagers that get sucked into this magical game world via some magic dice from the D20 system of dice. The game world / game master is out to kill them, and eventually they mostly escape (1 doesn't make it out alive).
Then 10 or 20 years later when they are all middle aged adults, the magic dice show back up and suck them back in, where they discover the world is alive(ish), and trying to bridge reality with itself in effort to drag everyone into this magical world.
The group is trying to prevent this and escape the world when they're confronted by a giant flaming super powerful version of one of the females. This version of her is apparently all of her rep more